I can’t comment on the other ports, but the Mac and iOS ports don’t use it for 
text rendering. Instead, they use CoreText.

Thanks,
Myles
> On Jun 18, 2014, at 1:07 AM, Michael IV <explomas...@gmail.com> wrote:
> 
> Hi All.I have been investigating into WebKit text rendering details and I 
> found Loop-Blinn implementation in GPU directory of WebCore.I have tested it 
> and it kind of works ok for convex shapes rendering which probably should be 
> ok for text glyphs outline as well.
> But I have got a couple of question regarding this module:
> 1)Is it used by the browsers to render text or 2d shapes?
> 2)Is it actually ready for real-life usage?
> 3)How anti  aliasing is handled?I mean ,I found that only curves are 
> anti-aliased(internally by the shader) but the straight line outlines need 
> proper MSAA which can be pretty expensive or even unavailable  on some 
> platforms.
> 
> Also I found a bug: when drawing a path with two overlapping convex shapes 
> ,the hole created on the overlap region which is aliased.
> -- 
>  
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