This code was removed in r170208. —Myles > On Jun 18, 2014, at 4:23 PM, Dean Jackson <d...@apple.com> wrote: > > The Loop-Blinn code is dead and should be removed from WebKit. I believe Ken > Russell implemented it to help with some Chrome/Skia drawing performance, but > since then Skia itself updated to use a similar GPU-accelerated approach. > > Dean > > On 18 Jun 2014, at 6:07 pm, Michael IV <explomas...@gmail.com> wrote: > >> Hi All.I have been investigating into WebKit text rendering details and I >> found Loop-Blinn implementation in GPU directory of WebCore.I have tested it >> and it kind of works ok for convex shapes rendering which probably should be >> ok for text glyphs outline as well. >> But I have got a couple of question regarding this module: >> 1)Is it used by the browsers to render text or 2d shapes? >> 2)Is it actually ready for real-life usage? >> 3)How anti aliasing is handled?I mean ,I found that only curves are >> anti-aliased(internally by the shader) but the straight line outlines need >> proper MSAA which can be pretty expensive or even unavailable on some >> platforms. >> >> Also I found a bug: when drawing a path with two overlapping convex shapes >> ,the hole created on the overlap region which is aliased. >> -- >> >> _______________________________________________ >> webkit-dev mailing list >> webkit-dev@lists.webkit.org >> https://lists.webkit.org/mailman/listinfo/webkit-dev > > _______________________________________________ > webkit-dev mailing list > webkit-dev@lists.webkit.org > https://lists.webkit.org/mailman/listinfo/webkit-dev
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