I and Kevin worked on removing boost dependencies in fastuidraw. And now, we completely remove its dependencies.
Regards, Yusuke Suzuki On Wed, Nov 23, 2016 at 5:33 AM, Rogovin, Kevin <kevin.rogo...@intel.com> wrote: > Hi, > > There is quite likely ways around using boost. It's main use is to > provide mutex, threading and atomic, which is quite easy to do another way. > The harder to replace of boost is in how FastUIDraw handles loading front > via FreeType I want to change in a big way and killing the boost dependency > is one of those goals. > > -Kevin > > ------------------------------ > *From:* Olmstead, Don [don.olmst...@sony.com] > *Sent:* Tuesday, November 22, 2016 9:04 PM > *To:* Rogovin, Kevin; webkit-dev@lists.webkit.org > *Subject:* RE: WebKit GPU rendering possibility > > We actually mentioned fastuidraw while we were at the contributors meeting > as a potential replacement for our Cairo rendering for PlayStation. When we > got to a point with our port where we can start evaluating we’d be > interested in taking a look. The only problem I had with the setup was a > reliance on boost, but maybe there are ways around it. > > > > *From:* webkit-dev-boun...@lists.webkit.org [mailto:webkit-dev-bounces@ > lists.webkit.org] *On Behalf Of *Rogovin, Kevin > *Sent:* Wednesday, November 2, 2016 9:36 AM > *To:* webkit-dev@lists.webkit.org > *Subject:* [webkit-dev] WebKit GPU rendering possibility > > > > Hi, > > > > I was directed here by some colleagues as this is the place to post the > following to get started on the following proposal. > > > > I have been working on an experimental 2D renderer that requires a GPU, > the project is open sourced on github at https://github.com/01org/ > fastuidraw. I gave a talk at the X Developers Conference this year which > can be seen from https://www.x.org/wiki/Events/ > XDC2016/Program/rogovin_fast_ui_draw/ . > > > > I made a benchmark which makes heavy use of rotations and clipping and > ported to SKIA, Qt’s QPainter and Cairo. The benchmark and its ports are in > the git repo linked above under the branch with_ports_of_painter-cells. > It's performance advantage of FastUIDraw against the other renderers was > quite severe (against Cairo and Qt's QPainter over 9 times and against SKIA > about 5 times faster). > > > > I would like to explore the option of using FastUIDraw to implement a > WebCore::GraphicsContext backend for the purpose of making drawing faster > and more efficient on Intel devices that are equipped with a GPU. I also > think that some minor modifications to WebKit’s use of GraphicsContext will > also give some benefits. I have worked on WebKit a few years ago and > knew/know my way around the rendering code very well (atleast at that time). > > > > Looking forward to collaboration, > > -Kevin Rogovin > > > > _______________________________________________ > webkit-dev mailing list > webkit-dev@lists.webkit.org > https://lists.webkit.org/mailman/listinfo/webkit-dev > >
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