> On Aug 29, 2017, at 6:36 PM, Maciej Stachowiak <m...@apple.com> wrote: > > > >> On Aug 29, 2017, at 5:54 PM, Sam Weinig <wei...@apple.com >> <mailto:wei...@apple.com>> wrote: >> >> >> >>> On Aug 29, 2017, at 12:46 PM, Geoffrey Garen <gga...@apple.com >>> <mailto:gga...@apple.com>> wrote: >>> >>>> This isn’t the scenario I find myself in most often. A much more common >>>> scenario is working on a change; touch one or two files, and then compile >>>> and test/debug. Rinse and repeat. >>> >>> We’ve already tested this case. The worst case slowdown, if you touch a >>> small file that's in the same bundle as the biggest .cpp file in the >>> project, is 6s => 7s (20%). >>> >>> Geoff >> >> I see larger than ~6 second build times with this scenario, not measure >> scientifically, but I would approximate it more around 20 - 30 seconds. Do >> you expect the 20% to scale linearly? > > Is that just compile time or total build time including build system > overhead? I found that for single-file builds the compile step is less than > half the total time.
I’m not entirely sure. I usually don’t pay attention to what is happening during the compile. From doing one right now, it seems to be about 50-50 for one small file. - Sam > > >> >> >> In a completely other direction, what does this mean for use of Xcode? Can >> we still build from Xcode? Debug? >> >> - Sam >> >> _______________________________________________ >> webkit-dev mailing list >> webkit-dev@lists.webkit.org <mailto:webkit-dev@lists.webkit.org> >> https://lists.webkit.org/mailman/listinfo/webkit-dev >> <https://lists.webkit.org/mailman/listinfo/webkit-dev>
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