Hi Sergio! Thanks for the patch and apologies for the silence. I'll take a look.
Dean > On 12 Mar 2020, at 20:21, Sergio Villar Senin <svil...@igalia.com> wrote: > > Not sure how to interprete silence. BTW patch[*] is now ready to be > reviewed as all EWS are happy with it. > > BR > > [*] https://bugs.webkit.org/show_bug.cgi?id=208702 > > O Ven, 06-03-2020 ás 12:56 +0100, Sergio Villar Senin escribiu: >> Hi, >> >> I've just uploaded a patch[1] (based on previous work from my >> colleague >> Žan Doberšek) which brings a very basic WebXR[2] support for WebKit. >> Right now is just IDLs, stubs and pretty basic platform code, mostly >> empty implementations anyway. >> >> You can see WebXR[3] as the evolution of the deprecated WebVR API >> (which I recently removed from the tree). The idea is bringing the >> experience of mixed reality worlds (from VR to AR) to the Web by >> using >> the appropriate devices. >> >> This new spec was not born in a semi-deprecated state as WebVR did. >> It's currently partially shipped in Chrome/Edge[4]. Firefox has not >> shipped it yet but Mozilla has been one of the original authors of >> the >> specs with some proposals dating back to 2017. There is ongoing work >> to >> support the spec[5]. >> >> It's worth mentioning that there are already several WPT tests[6] for >> the feature (my plan is to import them ASAP and make them work as >> APIs >> are implemented). >> >> Another important difference from the WebVR era is that right now we >> have a multiplatform Khronos standarized API for accessing VR/AR >> devices and platforms called OpenXR[7]. My plan is to implement all >> the >> platform code using OpenXR as a reference. This would allow us to use >> even the same platform code for different ports. AFAIK there is no >> OpenXR implementation and loader available at the moment for >> MacOS/iOS >> but I guess it'll eventually happen (in any case the platform code >> could be implemented without using OpenXR of course). >> >> Privacy has been always a concern in the WebKit project and now it >> gained the status of project goal. That's why I'd also like to >> mention >> here that privacy&security was also considered[8] since the very >> beginning. For example, when I attended the TPAC F2F meeting of the >> WebXR WG there was a joint session with the privacy CG where >> fingerprinting and other potential threat vectors were discussed. >> >> Last but not least, I'll focus this early stages of development in >> the >> WPE port, meaning that for example I'll be maintaining just the WPE >> build configuration (other ports won't be affected). My plan is to >> extend the support to other ports as the implementation matures. >> >> Opinions? >> >> BR >> >> [1] https://bugs.webkit.org/show_bug.cgi?id=208702 >> [2] https://immersive-web.github.io/webxr/ >> [3] https://github.com/immersive-web/webxr/blob/master/explainer.md >> [4] https://caniuse.com/#search=webxr >> [5] https://bugzilla.mozilla.org/show_bug.cgi?id=1614496 >> [6] >> https://wpt.fyi/results/webxr?label=experimental&label=master&aligned >> [7] https://www.khronos.org/openxr/ >> [8] https://github.com/immersive-web/privacy-and-security >> >> _______________________________________________ >> webkit-dev mailing list >> webkit-dev@lists.webkit.org >> https://lists.webkit.org/mailman/listinfo/webkit-dev > > _______________________________________________ > webkit-dev mailing list > webkit-dev@lists.webkit.org > https://lists.webkit.org/mailman/listinfo/webkit-dev
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