This might be a good approach for Linux, Win32 and other ports, but the Mac side will likely need to stay all in Xcode projects. Xcode can call out to external Makefile/Bakefile targets, but when building universal it gets very complicated. We would need to lipo our binaries in another build phase script at the end. That is just one of the major complexities that Xcode handles for us that we know will always work with Apple's build system. — Timothy Hatcher On Apr 16, 2006, at 11:09 AM, Kevin Ollivier wrote:
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