On 4/16/06, Kevin Ollivier <[EMAIL PROTECTED]> wrote:
Hi Mike and Timothy,
On Apr 16, 2006, at 2:45 PM, Mike Emmel wrote:
> bakefile generates xcode projects as I understand.
It does spit out a project with all the files, etc., but there's a
lot of features still missing from it, so it can't be used as-is. A
fairly good Python hacker familiar with the XCode2 project format
might be able to whip something up without too much time, though.
> Mike
>
>
> On 4/16/06, Timothy Hatcher < [EMAIL PROTECTED]> wrote:
>>
>> This might be a good approach for Linux, Win32 and other ports,
>> but the Mac
>> side will likely need to stay all in Xcode projects. Xcode can
>> call out to
>> external Makefile/Bakefile targets, but when building universal it
>> gets very
>> complicated. We would need to lipo our binaries in another build
>> phase
>> script at the end. That is just one of the major complexities that
>> Xcode
>> handles for us that we know will always work with Apple's build
>> system.
Yes, I know, I've written scripts to lipo wxWidgets together because
the wxPython build system is autoconf-based. ;-) When the XCode2
backend for Bakefile is finished, though, we may be able to use that
instead.
Thanks,
Kevin
>> — Timothy Hatcher
>>
>>
>>
>> On Apr 16, 2006, at 11:09 AM, Kevin Ollivier wrote:
>>
>>
>>
>> BTW, you might want to consider having a separate project file that
>> generates the cross-platform webcore sources as a static library
>> (say, a
>> "WebCoreBase" project file), and then have the Win32, etc. projects
>> statically link in that library and only build the files specific
>> to their
>> port/platform (and of course, depend on WebCoreBase). Actually,
>> I've pretty
>> much already set up the Bakefile projects this way, so that you
>> can see what
>> I mean when I submit the patch. :-) This way there wouldn't be any
>> redundancy among projects in terms of maintaining the cross-platform
>> sources, and each port will only ever have to worry about
>> updating/maintaining its own specific files.
>>
>>
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>>
>>
>>
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