Hi Jarkko. Happy to see you here and thanks to take the time to answer. Anyway, what I did is more or less following the instructions. I compiled with: "..build-webkit --qt --3d-canvas --3d-rendering --release (or --debug)". I tried on Linux Ubuntu Karmic and Lucid. The first with an Nvidia GeForce 6something, the second with a Nvidia Quadro for laptop. Both using Nvidia closed-source drivers.
Good news of today is: I played with the options in the "developer" menu of the test application and I figured out how to see the 3d Canvas: I have to do those steps - Load a page with a 3d-Canvas within - Enable WebGL - Enable QGraphicsView - Disable Composite And I have to do it again for every new page. I read "quickly" that there is something going on wrong with the composite-thing (I don't really know what "Composite" is, I must say) in QtWebKit, so I guess is being addressed/known. That's the story on Linux, more or less. On Mac OS X, instead, until yesterday morning I was unable to build with 3d-canvas enabled. I'll give it another go tonight: I saw that there are a lot of commits this morning. Hope it's detailed enough ;) If not, let me know and I'll elaborate more. *A question: are you aware if this could build within the Scratchbox-SDK of Fremantle? My final aim is to have a WebView that is WebGL enabled in Maemo 5 ;)* On 26 April 2010 11:06, <[email protected]> wrote: > Hi, > > I just joined the mailing list (through my gmail address). Easiest way to > reach me is however through > in QtWebKit IRC channel. And note also that I'm doing this when I have > free time. That's why progress > is not always that rapid. Currently there isn't much new stuff. The major > thing is to get fast drawTexture > blitting of FBO when AC is enabled (35388). I'll also try to answer > upcoming questions as they help me > to improve the implementation. > > Some pending issues: > - https://bugs.webkit.org/show_bug.cgi?id=35388 (I have already updated > patch on my laptop > for this, submitting soon. Uses QGLContext::drawTexture with AC and > QGLWidget viewport to > get really smooth rendering (4.7 required)) > - https://bugs.webkit.org/show_bug.cgi?id=37772 (I have already fixed > similar issue in other place > that relates to assumption coming from Apple WebKit that WebGL is available > only if AC is enabled). > > Ivan De Marino can you elaborate the steps that you did with QtLauncher > starting from when > you start the application. What options you used to compile webkit (--qt > --3d-canvas?). What > graphics hardware you have? > > BR, Jarkko > ________________________________________ > From: Benjamin Poulain [[email protected]] > Sent: Friday, April 23, 2010 5:55 PM > To: ext Ivan De Marino; [email protected]; Sakkinen Jarkko > Subject: Re: [webkit-qt] QtWebKit, QtWebKit 2 and... WebGL > > ext Ivan De Marino wrote: > > Ok, I managed to build on linux desktop x86 Ubuntu Karmic. > > > > But when I go on a website that uses the 3D canvas (I'm using "WebGL > > lessons"), and enable the "toggle WebGL", I still don't see anything > > (white instead of the canvas) and the entire pc get's > > sluggish/unresponsive. Everything back to normal as soon as I click on > > "toggle WebGL" to disable it. > > > > Any clue? > > I don't think the developer of the feature is on the mailing list. I > have added him in CC. > > Jarkko, we have regularly questions about WebGL, could you join the > mailing list "webkit-qt"? > > cheers, > Benjamin > -- Ivan De Marino | Software Engineer | France Telecom R&D UK - Orange Labs w. +44 20 8849 5806 | m. +44 7515 955 861 | m. +44 7974 156 216 ivan[dot]demarino[at]orange-ftgroup.com | ivan[dot]de[dot]marino[at]gmail[dot]com www.detronizator.org | www.linkedin.com/in/ivandemarino
_______________________________________________ webkit-qt mailing list [email protected] http://lists.webkit.org/mailman/listinfo.cgi/webkit-qt
