Thanks a lot for your precious help. On 7 June 2010 16:38, Jarkko Sakkinen <[email protected]> wrote:
> Hi, > > AC is enabled by default in compilation, so you just need to enabled > QGV, AC and QGLWidget viewport from the menu. I think everything > except WebGL can be enabled also from command-line. Probably > command-line option also WebGL support should be added to the > test browser. > > BTW, the WebGL support is in kind of "code complete" (there is nothing > new to be added for now but there are probably lot of small fixes to be > done > here and there) change so stuff will be fixed only based on bug reports. > > BR, Jarkko > > > On Mon, Jun 7, 2010 at 5:26 PM, Ivan De Marino > <[email protected]>wrote: > >> Thanks a lot guys! >> >> Indeed I was using the *qtwebkit repo* on gitorious, not the *webkit one*on >> gitorious. >> And if I remember correctly from my last build, a part from >> passing*--3d-canvas >> *, to enable QGV and AC I just need to do it* from the* *Menu of the >> QtTestBrowser*. Right? >> >> PS What *--3d-rendering* stands for? I don't really understand what that >> flags delivers and I couldn't find any README about it (me blind?). >> >> Thanks a lot >> >> On 7 June 2010 14:40, Jarkko Sakkinen <[email protected]> wrote: >> >>> Hi Ivan, >>> >>> Nothing has been removed from trunk, it's just not part of the official >>> 2.0 release content. So you can grab the code from trunk and try it out. >>> Compile webkit with --3d-canvas flag and you should have the support. If you >>> have any issues then please do a bug report or/and contact me via irc >>> (#qtwebkit @ freenode) :) >>> >>> We have now agreed (Simon can you verify this?) that the official support >>> is scoped to accelerated compositing. So you need to use QtTestBrowser with >>> QGV and AC enabled (preferably with QGLWidget to get good performance). So >>> issues will be fixed based on that configuration. >>> >>> BR, Jarkko >>> >>> On Mon, Jun 7, 2010 at 4:17 PM, Ivan De Marino <[email protected] >>> > wrote: >>> >>>> Hello. >>>> In commit 178990dadfd, Simon Hausmann removed the WebGL support. >>>> >>>> *commit 178990dadfde03e514ac784bc28730032f876afa* >>>> *Author: Simon Hausmann <[email protected]>* >>>> *Date: Tue May 4 15:27:27 2010 +0200* >>>> * >>>> * >>>> * Removed WebGL support in the release branch.* >>>> * * >>>> * As discussed with Jarkko, this feature is not ready for the >>>> release* >>>> * yet. It's not enabled in the build by default (CANVAS_3D) and it's >>>> * >>>> * seeing lots of changes in the trunk still.* >>>> * * >>>> * Reviewed-by: Jocelyn* >>>> >>>> >>>> Is there any way so that I can do a "test" build with this feature >>>> available? >>>> No problem is "it's unstable": it's something I need for doing an >>>> internal demo of WebKit. >>>> The crowd I'll have can't understand the concept of "has been temporary >>>> removed because it's been still heavily developed". >>>> >>>> For now, I'm trying with a "git revert ...". Any other option? >>>> >>>> Thanks in advance for any help >>>> >>>> -- >>>> Ivan De Marino | Software Engineer | France Telecom R&D UK - Orange Labs >>>> w. +44 20 8849 5806 | m. +44 7515 955 861 | m. +44 7974 156 216 >>>> ivan[dot]demarino[at]orange-ftgroup.com | >>>> ivan[dot]de[dot]marino[at]gmail[dot]com >>>> www.detronizator.org | www.linkedin.com/in/ivandemarino >>>> >>>> _______________________________________________ >>>> webkit-qt mailing list >>>> >>>> [email protected] >>>> http://lists.webkit.org/mailman/listinfo.cgi/webkit-qt >>>> >>>> >>> >> >> >> -- >> Ivan De Marino | Software Engineer | France Telecom R&D UK - Orange Labs >> w. +44 20 8849 5806 | m. +44 7515 955 861 | m. +44 7974 156 216 >> ivan[dot]demarino[at]orange-ftgroup.com | >> ivan[dot]de[dot]marino[at]gmail[dot]com >> www.detronizator.org | www.linkedin.com/in/ivandemarino >> > > -- Ivan De Marino | Software Engineer | France Telecom R&D UK - Orange Labs w. +44 20 8849 5806 | m. +44 7515 955 861 | m. +44 7974 156 216 ivan[dot]demarino[at]orange-ftgroup.com | ivan[dot]de[dot]marino[at]gmail[dot]com www.detronizator.org | www.linkedin.com/in/ivandemarino
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