+1

I still think that for a new project it's wise to use WO. Even if it's old
stuff ;) because of Wonder and because of what you can do really quickly! I
even looked at other frameworks out there just to be fair and nothing comes
even close!
Maybe tapestry+cayenne?
Anyway, for me it's WO for the foreseeable future... So I'd better move my
ass and start contributing to Wonder!

Matteo

On Wed, Mar 28, 2012 at 6:58 PM, ISHIMOTO Ken <k...@ksroom.com> wrote:

> +1
>
> I am now and in the future will use WO fro all my Projects. I am tired to
> learn new stuff.
>
> I can make and fix with WO & Wonder everything I need, and that's OK.
>
> Ken
>
>
>
> On 2012/03/28, at 17:34, Chuck Hill wrote:
>
> > The sun set on WO a long time ago (well, assuming you think that it ever
> really shined on WO).   For new projects, WebObjects and Wonder is still my
> choice until I find something _better_ not just newer.  I am not moving to
> something newer and worse because WO is old (though I might move to
> something newer and worse if using WO is an impediment to getting new
> work).  When I find something better, I am gone.  I've been looking since
> 1999 or so...  I look on WebObjects more as a completed library, not an EOL
> product with no future.  Wonder is the source of new features.  Granted,
> that means no bug fixes that can't be done in Wonder, but what software do
> you use that does NOT have bugs?
> >
> >
> > Chuck
> >
> > On 2012-03-28, at 8:02 AM, John Huss wrote:
> >
> >> Technologies come and go; there is a lifecycle for everything.  That is
> a fundamental attribute of software development.  The fact that WebObjects
> has endured for so long as a relevant and useful piece of technology is
> amazing.  But like all technologies, it can't last forever.  The sun is
> setting (or has set) on WO.  It's time to move on; that's what programmers
> do - our toolset evolves over time - usually it changes dramatically every
> 5-10 years.  This is just another evolution whose time has come.
> >>
> >> It is sort of sweet and heart-warming to see the outpouring of
> affection for WO, but the reality is that it's time to move on.  The best
> thing you can do for WO now is to gain experience with other technologies
> and then help people migrate to them.  Cayenne should be at the top of this
> list.  On the HTML side, I'd love have someone find out how hard it is to
> migrate WO components to Tapestry.
> >>
> >> The reality is that WO is LEGACY technology.  It should be treated as
> such.  That means you continue to maintain your apps that use WO, you find
> a new technology, and you write your new apps in something else.
> >>
> >> John
> >>
> >> On Wed, Mar 28, 2012 at 8:18 AM, Pascal Robert <prob...@macti.ca>
> wrote:
> >>
> >> Le 2012-03-28 à 08:44, Q a écrit :
> >>
> >>>
> >>> On 28/03/2012, at 9:38 AM, Pascal Robert wrote:
> >>>
> >>>>
> >>>> Le 2012-03-27 à 19:30, Mike Schrag a écrit :
> >>>>
> >>>>>>>> "I think we should use the funds to pay people to fix issues that
> the majority of users are having. The issues will be voted by the community
> and the most voted issues will become the highest priorities."
> >>>>>>>
> >>>>>>>
> >>>>>>> That is not how Wonder was created and now how I expect that it
> will continue.  If you have a problem, learn how to fix it.  Then put it in
> Wonder.
> >>>>>>
> >>>>>> In the past, we had Apple sponsorship and most of the big additions
> to Wonder between 2007 and 2010 came from Apple… We don't have that
> sponsorship anymore, and personally I don't think we will survive if we
> don't pay people for major stuff. I don't think we will survive anyway, but
> that's another story…
> >>>>> Apple funded a VERY small percentage of the contributions to Wonder.
> Almost all of the contributions I made came from mDimension donating their
> time, bandwidth, and hardware for the good of the community. Frankly, if
> Apple hadn't funded the things they did, I would have done them anyway,
> because I just enjoyed making things.
> >>>>>
> >>>>> This approach of paying for fixes seems like you're just going to
> end up with a collection of bounty hunters instead of a community. On top
> of that, there's no way you're going to be able to afford to pay the market
> cost for this work. mDimension easily donated a couple hundred thousand
> dollars of time if you applied their real hourly rate to the work. So on
> top of encouraging people to only give if they get paid, they're going to
> be paid crap, so why would anyone even bother?
> >>>>>
> >>>>> I really don't think things are stagnant because of the lack of
> money. They're stagnant because the remaining people in the community don't
> care enough to contribute. I don't buy any of the "I don't know how to do
> X" or "I don't have time to do X." You have to want it. I didn't know how
> to write nearly any of what was in WOLips before I started working on
> WOLips, and likewise with Wonder. I learned WebObjects working on Wonder.
> I'm would wager that everyone who worked on Wonder was in the same
> category. Contribution is also positive reinforcement. The coolest times in
> Wonder for me were always when one person contributing got someone else
> energized to contribute and amazing things were made.
> >>>>>
> >>>>> The real question is: Who is currently NOT contributing because
> they're just waiting for a payday to do so? If you're perfectly happy
> enjoying the fruits of the community while not giving back to the
> community, look in the mirror for the reason it's dying. Either give a
> shit, or don't be sad that it dies.
> >>>>
> >>>
> >>> I agree with mike's statement, and can relate. I have worked on many
> different parts of WOLips, Wonder and numerous other projects, and more
> often than not I had no idea where to start, all I knew was what I wanted
> to achieve. You just have to know what you want to do, and don't give up
> until you succeed or know that it can't be done. Some of the code I have
> contributed took me over a year to get right (arguably some of it still
> isn't), and there are other things I have been working on sporadically
> (because it's not something I need yet) for close to 4 years now that could
> be great, or may never be finished, I still don't know which. I won't even
> mention the number of experiments I have abandoned because they couldn't be
> made to work the way I had hoped. Nobody could justify paying for that
> time, particularly to someone who had no idea how to do it in the first
> place, and with possibly nothing to show for it at the end.
> >>>
> >>> For me it has never been about getting payment, recognition, or
> privilege. The sole reason I have spent thousands of hours of my own time
> working on code for the sole purpose of giving it away is one of moral duty
> and respect for the people who did it before me and still do it today. They
> have spent innumerable hours they could have used to do paid work, donated
> resources and sacrificed time with their families and friends, so that we
> could benefit from their generosity. People like David Terán who gave more
> of his life to this community than you would think possible. I do it,
> because they did it before me, it's my payment for using their work.
> >>>
> >>> My advice for the community is to stop getting hung up thinking up
> ways to better market and grow the community. Instead simply remember what
> made it what it is, good people, supporting each other and donating their
> time and effort to make it better than it was yesterday. Step up, do
> something, make a difference, do it now, no matter how small, in whatever
> way you can.
> >>
> >> Did the community grow by simply supporting each other (and I won't say
> that people support each other, and I'm not aware of any community where
> everyone give and take)? How a shrinking community is going to get better?
> Especially after that most experts left it or can't contribute? Did we have
> new leaders who risen up in the last two years? Do we have new sponsors
> like mDimension or Apple were? How can we find sponsors when most of the
> community are small (one or two guys) shops?
> >>
> >> Anyway, I'm giving up (no, WOWODC 2012 won't be cancelled).
> >>
> >>
> >>
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> > --
> > Chuck Hill             Senior Consultant / VP Development
> >
> > Practical WebObjects - for developers who want to increase their overall
> knowledge of WebObjects or who are trying to solve specific problems.
> > http://www.global-village.net/gvc/practical_webobjects
> >
> >
> >
> >
> >
> >
> >
> >
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