Hi Dave If I add the sleep command to GaimIMFactory.cpp before the loop is started, qtwengophone now even runs with Qt4.1.5 => This never worked for me before, the app ALWAYS crashed. That's why I was still using 4.1.2.
I noticed now that I have less problems (only 2-3 crashes instead of 4-5 during 10 starts) when I disable aiglx (the OpenGL desktop extensions). => With aiglx the paiting of the userlist-frame takes a bit longer. This seems to indicate that my assumption is correct that the phone is not ready to paint new contacts when the first events from the gaim-thread cause userinterface-changes. I'll have a look at how to ensure that the userlist is ready for events next week. Perhaps I'm searching the error at the wrong place, but all my tests pointed into the same direction... Cheers, Pirmin _______________________________________________ Wengophone-devel mailing list [email protected] http://dev.openwengo.com/mailman/listinfo/wengophone-devel
