Hi Dave

If I add the sleep command to GaimIMFactory.cpp before the loop is
started, qtwengophone now even runs with Qt4.1.5 => This never worked
for me before, the app ALWAYS crashed. That's why I was still using
4.1.2.

I noticed now that I have less problems (only 2-3 crashes instead of 4-5
during 10 starts) when I disable aiglx (the OpenGL desktop extensions). 
=> With aiglx the paiting of the userlist-frame takes a bit longer. This
seems to indicate that my assumption is correct that the phone is not
ready to paint new contacts when the first events from the gaim-thread
cause userinterface-changes.

I'll have a look at how to ensure that the userlist is ready for events
next week. 

Perhaps I'm searching the error at the wrong place, but all my tests
pointed into the same direction...

Cheers, Pirmin

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