Le 9 mars 07 à 11:47, Pirmin Walthert a écrit :
It seems like the GaimIMFactory was not ready on linux before it is
passed to the MultiIMFactory if I have several accounts. At least I
had
no crash at all (started the application for 20 times) after adding a
sleep(2) (did not test other values) to main.cpp. This is not a fix,
this is only for reproducing and workaround this issue => Perhaps
there
should be a function that checks if GaimIMFactory was ready?
I have a look in GaimIMFactory::GaimIMInit code (where Gaim is
initialized). Add the end of the method there is a g_thread_create.
Maybe we should check that the thread is started and that
GaimMainEventLoop is ready before going further.
--
Philippe BERNERY <[EMAIL PROTECTED]>
http://dev.openwengo.org
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