Update of bug #9103 (project wesnoth):
Item Group: None => None of the others
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Follow-up Comment #1:
Here's a stack trace. I think I've turned up a real bug in the AI.
Program received signal SIGFPE, Arithmetic exception.
[Switching to Thread 47394048622544 (LWP 14839)]
0x000000000043f4f9 in ai::average_resistance_against (this=0x45cf040,
[EMAIL PROTECTED], [EMAIL PROTECTED]) at ai.cpp:1554
1554 defense /= weighting_sum;
(gdb) bt
#0 0x000000000043f4f9 in ai::average_resistance_against (this=0x45cf040,
[EMAIL PROTECTED], [EMAIL PROTECTED]) at ai.cpp:1554
#1 0x000000000043f28f in ai::compare_unit_types (this=0x45cf040,
[EMAIL PROTECTED], [EMAIL PROTECTED]) at ai.cpp:1601
#2 0x000000000043ed76 in ai::analyze_potential_recruit_combat
(this=0x45cf040)
at ai.cpp:1641
#3 0x000000000043d2c0 in ai::do_recruitment (this=0x45cf040) at ai.cpp:1805
#4 0x00000000004439dd in ai::move_unit (this=0x45cf040, from=
{x = 9, y = 6, static null_location = {x = -1, y = -1, static
null_location = <same as static member of an already seen type>}}, to=
{x = 9, y = 2, static null_location = {x = -1, y = -1, static
null_location = <same as static member of an already seen type>}},
[EMAIL PROTECTED]) at ai.cpp:601
#5 0x0000000000447cc6 in ai::get_villages (this=0x45cf040,
[EMAIL PROTECTED], [EMAIL PROTECTED],
[EMAIL PROTECTED], [EMAIL PROTECTED],
[EMAIL PROTECTED], [EMAIL PROTECTED]) at ai.cpp:1272
#6 0x0000000000448f03 in ai::do_move (this=0x45cf040) at ai.cpp:912
#7 0x0000000000440455 in ai::play_turn (this=0x45cf040) at ai.cpp:826
#8 0x0000000000675002 in playsingle_controller::play_ai_turn (
this=0x7fffe38f5080) at playsingle_controller.cpp:533
#9 0x0000000000675c5b in playsingle_controller::play_side (
this=0x7fffe38f5080, team_index=2, save=false)
at playsingle_controller.cpp:450
#10 0x000000000067622a in playsingle_controller::play_turn (
this=0x7fffe38f5080, save=false) at playsingle_controller.cpp:399
#11 0x0000000000677005 in playsingle_controller::play_scenario (
this=0x7fffe38f5080, [EMAIL PROTECTED], [EMAIL PROTECTED],
skip_replay=false) at playsingle_controller.cpp:192
#12 0x0000000000679ae3 in playsingle_scenario ([EMAIL PROTECTED],
[EMAIL PROTECTED], level=0x7fffe38f6bf8, [EMAIL PROTECTED],
[EMAIL PROTECTED], [EMAIL PROTECTED], [EMAIL PROTECTED],
skip_replay=false) at playsingle_controller.cpp:35
#13 0x0000000000661c89 in play_game ([EMAIL PROTECTED],
[EMAIL PROTECTED], [EMAIL PROTECTED],
[EMAIL PROTECTED], [EMAIL PROTECTED], [EMAIL PROTECTED],
io_type=IO_NONE, skip_replay=false) at playcampaign.cpp:288
#14 0x00000000005179f0 in (anonymous namespace)::game_controller::play_game
(
this=0x7fffe38f68d0,
reload=(anonymous namespace)::game_controller::NO_RELOAD_DATA)
at game.cpp:1590
#15 0x000000000052847a in play_game (argc=1, argv=0x7fffe38f7148)
at game.cpp:1917
#16 0x000000000052864b in main (argc=1, argv=0x7fffe38f7148) at
game.cpp:1947
(gdb)
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