URL:
  <http://gna.org/bugs/?9158>

                 Summary: [Regression] Lobby join server messages stored in
observer savegame and shown in replay
                 Project: Battle for Wesnoth
            Submitted by: None
            Submitted on: Friday 05/18/2007 at 11:20 CEST
                Category: Bug
                Severity: 3 - Normal
                Priority: 5 - Normal
              Item Group: Multiplayer
                  Status: None
                 Privacy: Public
             Assigned to: None
        Originator Email: 
             Open/Closed: Open
         Discussion Lock: Any
                 Release: 1.2.4
        Operating System: Linux

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Details:

Storing these in the savegame and showing them in the replay is completely
unnecessary, from the user's point of view. _Please remove these from the
savegames._ (Also, would you really want all the MP savegames and replays to
establish a control mechanism for "which players logged on while this
observer was observing this game"? Even if the server logs nicks and IP's,
which may or may not always be necessary, do the clients also need to "log"
nicknames in this manner?)

See also bug #6923. This issue is, in my opinion, separate from that one, as
previously lobby joins were _not_ stored in the savegame, even if they were
shown in the live chatlog. However, it is possible that both these issues may
be fixed with a common solution.




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Reply to this item at:

  <http://gna.org/bugs/?9158>

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