URL:
<http://gna.org/bugs/?9158>
Summary: [Regression] Lobby join server messages stored in
observer savegame and shown in replay
Project: Battle for Wesnoth
Submitted by: None
Submitted on: Friday 05/18/2007 at 11:20 CEST
Category: Bug
Severity: 3 - Normal
Priority: 5 - Normal
Item Group: Multiplayer
Status: None
Privacy: Public
Assigned to: None
Originator Email:
Open/Closed: Open
Discussion Lock: Any
Release: 1.2.4
Operating System: Linux
_______________________________________________________
Details:
Storing these in the savegame and showing them in the replay is completely
unnecessary, from the user's point of view. _Please remove these from the
savegames._ (Also, would you really want all the MP savegames and replays to
establish a control mechanism for "which players logged on while this
observer was observing this game"? Even if the server logs nicks and IP's,
which may or may not always be necessary, do the clients also need to "log"
nicknames in this manner?)
See also bug #6923. This issue is, in my opinion, separate from that one, as
previously lobby joins were _not_ stored in the savegame, even if they were
shown in the live chatlog. However, it is possible that both these issues may
be fixed with a common solution.
_______________________________________________________
Reply to this item at:
<http://gna.org/bugs/?9158>
_______________________________________________
Message sent via/by Gna!
http://gna.org/
_______________________________________________
Wesnoth-bugs mailing list
[email protected]
https://mail.gna.org/listinfo/wesnoth-bugs