URL:
  <http://gna.org/bugs/?9162>

                 Summary: Killing second_unit interrupts die event
                 Project: Battle for Wesnoth
            Submitted by: None
            Submitted on: Friday 05/18/2007 at 18:56 CEST
                Category: Bug
                Severity: 3 - Normal
                Priority: 5 - Normal
              Item Group: WML
                  Status: None
                 Privacy: Public
             Assigned to: None
        Originator Email: 
             Open/Closed: Open
         Discussion Lock: Any
                 Release: 1.3.2
        Operating System: Windows XP

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Details:

If second_unit is removed for any reason (such as being stored with kill=yes
or unstored) during a die event, the dead unit will not die properly (it will
play their death animation but they'll remain on the map with 0 or less HP).
This happens to me even with a simple example like this:

[event] 
name=die 
first_time_only=no 

   [unstore_unit] 
   variable=second_unit 
   find_vacant=no 
   [/unstore_unit] 
[/event] 




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Reply to this item at:

  <http://gna.org/bugs/?9162>

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