URL:
<http://gna.org/bugs/?9162>
Summary: Killing second_unit interrupts die event
Project: Battle for Wesnoth
Submitted by: None
Submitted on: Friday 05/18/2007 at 18:56 CEST
Category: Bug
Severity: 3 - Normal
Priority: 5 - Normal
Item Group: WML
Status: None
Privacy: Public
Assigned to: None
Originator Email:
Open/Closed: Open
Discussion Lock: Any
Release: 1.3.2
Operating System: Windows XP
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Details:
If second_unit is removed for any reason (such as being stored with kill=yes
or unstored) during a die event, the dead unit will not die properly (it will
play their death animation but they'll remain on the map with 0 or less HP).
This happens to me even with a simple example like this:
[event]
name=die
first_time_only=no
[unstore_unit]
variable=second_unit
find_vacant=no
[/unstore_unit]
[/event]
_______________________________________________________
Reply to this item at:
<http://gna.org/bugs/?9162>
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