Follow-up Comment #2, bug #9304 (project wesnoth):

To clarify my point 3): In an earlier version of the game, the terrain in
fact was transformed, one hex at a time, to cave wall. I can remember it was
actually a bit exciting to see the runes really do their magic.

And to clarify point 2): So, you're warned about units left _outside_, but
not about units directly _on_ the line of the gate.

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