Update of bug #9517 (project wesnoth):
Status: Need Info => In Progress
Assigned to: mythological => sapient
Summary: Coredump during a fight in "The rise of wesnoth",
mission "temple of the deep" => The game crashes while playing the campaign
"The rise of wesnoth", mission "temple of the deep"
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Follow-up Comment #3:
After getting additional info from Soliton and from comment #2,
I find out that this crash happens when one of your units gets killed and
replaced by an enemy undead unit due to a scenario event. It appears that
this is not a WML, but a C++ bug. Therefore, since I am unable to fix it, I
am reassigning this one to Sapient. The crash can be reproduced in 1.3.4+SVN
when reloading the attached savefile ( although it is not the same scenario,
the cause for the crash is the same ) - file #2583 and when unit Burrin (
Dwarvish Lord )26,7 gets killed while defending , but not while attacking.
Error log message at the crash:
Assertion failed: defender_weapon < (int)defender.attacks().size(), file
src/actions.cpp, line 241
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