URL:
<http://gna.org/patch/?781>
Summary: Fixed and updated traits section of MANUAL (1.3.6)
Project: Battle for Wesnoth
Submitted by: None
Submitted on: Sunday 07/29/2007 at 11:46 CEST
Priority: 5 - Normal
Status: None
Privacy: Public
Assigned to: None
Originator Email:
Open/Closed: Open
Discussion Lock: Any
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Details:
TRAITS
Units have traits which reflect aspects of their character. Traits are
assigned randomly to units when they are created. Most units receive two
traits.
The possible traits for most units are as follows:
Intelligent requires 20% less experience to advance a level (Trolls do not
get this trait)
Quick has one extra movement point, but 5% fewer hitpoints
Resilient increases hitpoints by 4 plus 1 additional hitpoint per level
of the unit
Strong does 1 extra damage per strike in melee, and has 1 extra
hitpoint
There are also some traits that are assigned only for certain units or for
units of a certain race. These are:
Dextrous does 1 extra damage per strike in ranged combat (Elves)
Healthy allows the unit to receive rest-healing even when not resting
(Dwarves)
Fearless does not suffer from a negative attack bonus during its
unfavourable time of day (Trolls, Walking Corpses)
There are also some traits that are not assigned randomly. These traits can
either be assigned by the scenario designer or are always assigned based on
the unit type:
Loyal has zero upkeep cost
Undead immune to poison, drain and plague (Undead)
Mechanical immune to poison, drain and plague (Mechanical units)
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