URL:
  <http://gna.org/patch/?781>

                 Summary: Fixed and updated traits section of MANUAL (1.3.6)
                 Project: Battle for Wesnoth
            Submitted by: None
            Submitted on: Sunday 07/29/2007 at 11:46 CEST
                Priority: 5 - Normal
                  Status: None
                 Privacy: Public
             Assigned to: None
        Originator Email: 
             Open/Closed: Open
         Discussion Lock: Any

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Details:

TRAITS

Units have traits which reflect aspects of their character. Traits are
assigned randomly to units when they are created. Most units receive two
traits.

The possible traits for most units are as follows:

 Intelligent  requires 20% less experience to advance a level (Trolls do not
get this trait)
 Quick        has one extra movement point, but 5% fewer hitpoints
 Resilient    increases hitpoints by 4 plus 1 additional hitpoint per level
of the unit
 Strong       does 1 extra damage per strike in melee, and has 1 extra
hitpoint

There are also some traits that are assigned only for certain units or for
units of a certain race. These are:

 Dextrous     does 1 extra damage per strike in ranged combat (Elves)
 Healthy      allows the unit to receive rest-healing even when not resting
(Dwarves)
 Fearless     does not suffer from a negative attack bonus during its
unfavourable time of day (Trolls, Walking Corpses)

There are also some traits that are not assigned randomly. These traits can
either be assigned by the scenario designer or are always assigned based on
the unit type:

 Loyal        has zero upkeep cost
 Undead       immune to poison, drain and plague (Undead)
 Mechanical   immune to poison, drain and plague (Mechanical units)




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