Update of bug #4179 (project wesnoth):
Status: None => Wont Fix
Assigned to: None => boucman
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Follow-up Comment #2:
Acceleration is now a slider and the acceleration engine is made in such a
way that skipping should be trivial to implement...
however, having separate sliders would complicate the code greatly because it
would mean that some animations are different from others, which I am trying
to avoid.
Currently your request doesn't fit in the "grand scheme" of things, so I
mark it as won't do.
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