URL:
  <http://gna.org/bugs/?9728>

                 Summary: "error network: SYNC:" crash related to Elvish Lord
                 Project: Battle for Wesnoth
            Submitted by: zookeeper
            Submitted on: Saturday 11/08/07 at 17:39
                Category: Bug
                Severity: 3 - Normal
                Priority: 5 - Normal
              Item Group: None
                  Status: None
                 Privacy: Public
             Assigned to: mordante
        Originator Email: 
             Open/Closed: Open
         Discussion Lock: Any
                 Release: trunk
        Operating System: winxp

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Details:

This save loads fine and displays the story screen correctly, but after that
when the scenario should start, Wesnoth crashes, apparently on this error:

error network: SYNC: In recruit Elvish Lord: has checksum
OONJdno5dO3eTdrQBeB2ek0OyJJwdsxl-3TNd,f<q1aLPlckl2ec92mhcs8R6ls0c<706GMHd-vEzi<epFJu7zfk5iclGgddL+vznejm7o,<k--u9Ke32icwaBugQwxY
while datasource has checksum
CkUX59aeIPME35mTebR1d2ET1-sfXoCzc-1qjxRjnhdA6+.bc+0ESkteQHm01fyT8hpwAVta0iqXCQi7Kb3GO6B5f-TcaIja82hs629WYk9Wppd0ILsBG30TxPcJiAcb
advances_to="Elvish High Lord"
advanceto="Elvish High Lord"
alignment="neutral"
... the rest of Kalenz's WML ...
error engine: player not found!
error engine: player not found!
error engine: player not found!
error display: could not open image 'terrain/off-map/wood.png'

(with the last line most likely being irrelevant here)

I'm using latest trunk with zebulon's r19402 build.



    _______________________________________________________

File Attachments:


-------------------------------------------------------
Date: Saturday 11/08/07 at 17:39  Name:
The_Valley_of_Death_-_The_Princess's_Revenge-crash  Size: 154kB   By:
zookeeper

<http://gna.org/bugs/download.php?file_id=2780>

    _______________________________________________________

Reply to this item at:

  <http://gna.org/bugs/?9728>

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