URL:
<http://gna.org/bugs/?9728>
Summary: "error network: SYNC:" crash related to Elvish Lord
Project: Battle for Wesnoth
Submitted by: zookeeper
Submitted on: Saturday 11/08/07 at 17:39
Category: Bug
Severity: 3 - Normal
Priority: 5 - Normal
Item Group: None
Status: None
Privacy: Public
Assigned to: mordante
Originator Email:
Open/Closed: Open
Discussion Lock: Any
Release: trunk
Operating System: winxp
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Details:
This save loads fine and displays the story screen correctly, but after that
when the scenario should start, Wesnoth crashes, apparently on this error:
error network: SYNC: In recruit Elvish Lord: has checksum
OONJdno5dO3eTdrQBeB2ek0OyJJwdsxl-3TNd,f<q1aLPlckl2ec92mhcs8R6ls0c<706GMHd-vEzi<epFJu7zfk5iclGgddL+vznejm7o,<k--u9Ke32icwaBugQwxY
while datasource has checksum
CkUX59aeIPME35mTebR1d2ET1-sfXoCzc-1qjxRjnhdA6+.bc+0ESkteQHm01fyT8hpwAVta0iqXCQi7Kb3GO6B5f-TcaIja82hs629WYk9Wppd0ILsBG30TxPcJiAcb
advances_to="Elvish High Lord"
advanceto="Elvish High Lord"
alignment="neutral"
... the rest of Kalenz's WML ...
error engine: player not found!
error engine: player not found!
error engine: player not found!
error display: could not open image 'terrain/off-map/wood.png'
(with the last line most likely being irrelevant here)
I'm using latest trunk with zebulon's r19402 build.
_______________________________________________________
File Attachments:
-------------------------------------------------------
Date: Saturday 11/08/07 at 17:39 Name:
The_Valley_of_Death_-_The_Princess's_Revenge-crash Size: 154kB By:
zookeeper
<http://gna.org/bugs/download.php?file_id=2780>
_______________________________________________________
Reply to this item at:
<http://gna.org/bugs/?9728>
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