Update of bug #9724 (project wesnoth):

                  Status:               Confirmed => Ready For Test         

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Follow-up Comment #1:

The code bug still exists, but a WML workaround in r19726 seems to fix at
least the undead transformation thing in scenario 4, and I'm guessing it
fixes the issues between scenarios 2 and 3 too (as the only source of trouble
there is most likely the transformation of the peasant units to outlaw
units).

I'll have time to test this myself better within a day or two, but if someone
wants to confirm that things now work ok that'd be great too.

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  <http://gna.org/bugs/?9724>

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