URL:
  <http://gna.org/bugs/?9965>

                 Summary: MP server doesn't handle subsequent scenarios in MP
campaigns for observers on rejoins
                 Project: Battle for Wesnoth
            Submitted by: rhuvaen
            Submitted on: Monday 09/10/2007 at 11:46
                Category: Bug
                Severity: 3 - Normal
                Priority: 5 - Normal
              Item Group: Multiplayer
                  Status: None
                 Privacy: Public
             Assigned to: None
        Originator Email: 
             Open/Closed: Open
         Discussion Lock: Any
                 Release: 1.3.7
        Operating System: debian

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Details:

When observing MP campaigns that have progressed beyond the first scenario,
the observers' replay will continue until the end of the first scenario and
then stop in linger mode. Continuing will return the observer to the lobby,
while the game progresses normally for the players.

On rejoining such a game as an observer, my client segfaulted. Here's a
backtrace:
0x084000ec in std::_Rb_tree<std::string, std::pair<std::string const,
std::vector<config*, std::allocator<config*> > >,
std::_Select1st<std::pair<std::string const, std::vector<config*,
std::allocator<config*> > > >, std::less<std::string>,
std::allocator<std::pair<std::string const, std::vector<config*,
std::allocator<config*> > > > >::find ()
#1  0x083fac36 in config::get_children ()
#2  0x08254d93 in mp::wait::start_game ()
#3  0x082437c8 in enter_wait_mode ()
#4  0x08244919 in enter_lobby_mode ()
#5  0x08245a9d in mp::start_client ()
#6  0x0812d4f0 in (anonymous namespace)::game_controller::play_multiplayer
()
#7  0x0813fa45 in main ()




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