Messages by Thread
-
-
[Wesnoth-bugs] [bug #25131] [move_unit] check_passability=no doesn't work
Lari Nieminen
-
[Wesnoth-bugs] [bug #25130] Add-On Options Dialogue Results in Deadlocked UI
Wedge009
-
[Wesnoth-bugs] [bug #25123] TRoW: ANL: Lua error for AI
John Gizis
-
[Wesnoth-bugs] [bug #21940] [Tutorial] An aggressive player can cause dialogue issues
Wedge009
-
[Wesnoth-bugs] [bug #25112] ai vs ai game, experimental AI recruits nothing, humans recruit drakes, SNAFU
Matthias Krüger
-
[Wesnoth-bugs] [bug #25112] ai vs ai game, experimental AI recruits nothing, humans recruit drakes, SNAFU
Matthias Schoeck
-
[Wesnoth-bugs] [bug #25112] ai vs ai game, experimental AI recruits nothing, humans recruit drakes, SNAFU
Wedge009
-
[Wesnoth-bugs] [bug #25112] ai vs ai game, experimental AI recruits nothing, humans recruit drakes, SNAFU
Matthias Krüger
-
[Wesnoth-bugs] [bug #25112] ai vs ai game, experimental AI recruits nothing, humans recruit drakes, SNAFU
Wedge009
-
[Wesnoth-bugs] [bug #25111] tutorial: getting stuck sometimes, have to undo turn or reload
Matthias Krüger
-
[Wesnoth-bugs] [bug #25110] invisible standing frame
Matthias Krüger
-
[Wesnoth-bugs] [bug #25109] terrain: medium water to deep water transitions look terrible
Matthias Krüger
-
[Wesnoth-bugs] [bug #25106] assertion failure when shroud/FoW update undelayed
Wedge009
-
[Wesnoth-bugs] [bug #25107] MP Create Game dialogue introduces some fun translucency when display resolution is too small
Wedge009
-
[Wesnoth-bugs] [bug #25101] game create screen not shown when window not big enough
Matthias Krüger
-
[Wesnoth-bugs] [bug #25100] crash when trying to create
Matthias Krüger
-
[Wesnoth-bugs] [bug #25097] heap buffer overflow when using planning mode
Matthias Krüger
-
[Wesnoth-bugs] [bug #25096] heap use after free when "reset to beginning" test map save replay
Matthias Krüger
-
[Wesnoth-bugs] [bug #25095] wesnoth -t: "reload & exec lua code" segfaults
Matthias Krüger
-
[Wesnoth-bugs] [bug #25094] heap-use-after-free in test scenario (wesnoth -t)
Matthias Krüger
-
[Wesnoth-bugs] [bug #25093] editor: heap buffer overflow editing side of scenario
Matthias Krüger
-
[Wesnoth-bugs] [bug #25092] memleak when music is playing in main menu
Matthias Krüger
-
[Wesnoth-bugs] [bug #25090] load game filter does not reset when empty
Matthias Krüger
-
[Wesnoth-bugs] [bug #25089] editor: buffer overflow while expanding map
Matthias Krüger
-
[Wesnoth-bugs] [bug #25088] random map generation: identical seeds yield different maps
Matthias Krüger
-
[Wesnoth-bugs] [bug #19682] full-featured tunnels
Matthias Schoeck
-
[Wesnoth-bugs] [bug #25087] create game: error: Image doesn't fit on canvas
Matthias Krüger
-
[Wesnoth-bugs] [bug #25086] bunch of problems with (almost) empty maps; UB/hang/crash when terminating
Matthias Krüger
-
[Wesnoth-bugs] [bug #25083] leaks in AI vs AI match
Matthias Krüger
-
[Wesnoth-bugs] [bug #25082] UB in tutorial start
Matthias Krüger
-
[Wesnoth-bugs] [bug #25080] UB in map resize window
Matthias Krüger
-
[Wesnoth-bugs] [bug #25081] memleaks in tutorial start
Matthias Krüger
-
[Wesnoth-bugs] [bug #25079] UB in font code
Matthias Krüger
-
[Wesnoth-bugs] [bug #25078] game hangs/freezes in addon screen with git build
Matthias Krüger
-
[Wesnoth-bugs] [bug #25077] memleak in wesnoth help
Matthias Krüger
-
[Wesnoth-bugs] [bug #25076] memleak: "Multiplayer" windows (from main menu)
Matthias Krüger
-
[Wesnoth-bugs] [bug #25075] heap use after free when window resolution is changed during launch
Matthias Krüger
-
[Wesnoth-bugs] [bug #25074] Shavian English date formatting is incorrect and causes crashes
Wedge009
-
[Wesnoth-bugs] [bug #25073] Development build fails to parse add-ons server data
Wedge009
-
[Wesnoth-bugs] [bug #10703] Expand statuses
Daniel
-
[Wesnoth-bugs] [bug #10592] Remember "Create game" choices: opponent kind, factions, etc
Daniel
-
[Wesnoth-bugs] [bug #11225] Preferences: Advanced tab is inconsistent with other tabs
Daniel
-
[Wesnoth-bugs] [bug #22206] Tunnel problem causes lua errors, and bad surprise for the player
Matthias Schoeck
-
[Wesnoth-bugs] [bug #14503] Player often can't see his own shadows and nightgaunts
Wedge009