Update of bug #6501 (project wesnoth):
Assigned to: None => alink
_______________________________________________________
Follow-up Comment #4:
I was probably tired to be so pessimistic :-/
But now I did some quick dumb test with the code and it looks better (easier
and nicer) than I initially feared.
Still a lot of details to check : I have the base of the map (hills, forest
and lakes), i think that roads will automatically find the same symmetrical
shortest path, but not sure what to do about these rivers searching an exit.
So, I don't confirm anything for the moment but I will continue to play with
this ;-)
_______________________________________________________
Reply to this item at:
<http://gna.org/bugs/?6501>
_______________________________________________
Message sent via/by Gna!
http://gna.org/
_______________________________________________
Wesnoth-bugs mailing list
[email protected]
https://mail.gna.org/listinfo/wesnoth-bugs