URL:
  <http://gna.org/bugs/?10052>

                 Summary: Fallen Lich Point: Lich units are non-hostile and
remain inactive
                 Project: Battle for Wesnoth
            Submitted by: None
            Submitted on: Dienstag 25.09.2007 um 00:05 CEST
                Category: Bug
                Severity: 4 - Important
                Priority: 5 - Normal
              Item Group: Campaign
                  Status: None
                 Privacy: Public
             Assigned to: None
        Originator Email: [EMAIL PROTECTED]
             Open/Closed: Open
         Discussion Lock: Any
                 Release: 1.2.6
        Operating System: Debian Linux

    _______________________________________________________

Details:

Running Wesnoth V 1.2.6-2 precompiled Debian package on Debian
Testing/Unstable

In the "Rise of Wesnoth" campaign, in the "Fallen Lich Point" scenario, the
Lich AI player a) cannot be attacked and b) remains inactive for the whole
scenario. At the end of turn, the screen is focused on the Lich King for a
second, but nothing happens. It is impossible to complete the level, because
you cannot kill the Lich. Did I get the objective wrong?




    _______________________________________________________

Reply to this item at:

  <http://gna.org/bugs/?10052>

_______________________________________________
  Nachricht geschickt von/durch Gna!
  http://gna.org/


_______________________________________________
Wesnoth-bugs mailing list
[email protected]
https://mail.gna.org/listinfo/wesnoth-bugs

Reply via email to