URL:
<http://gna.org/bugs/?10052>
Summary: Fallen Lich Point: Lich units are non-hostile and
remain inactive
Project: Battle for Wesnoth
Submitted by: None
Submitted on: Dienstag 25.09.2007 um 00:05 CEST
Category: Bug
Severity: 4 - Important
Priority: 5 - Normal
Item Group: Campaign
Status: None
Privacy: Public
Assigned to: None
Originator Email: [EMAIL PROTECTED]
Open/Closed: Open
Discussion Lock: Any
Release: 1.2.6
Operating System: Debian Linux
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Details:
Running Wesnoth V 1.2.6-2 precompiled Debian package on Debian
Testing/Unstable
In the "Rise of Wesnoth" campaign, in the "Fallen Lich Point" scenario, the
Lich AI player a) cannot be attacked and b) remains inactive for the whole
scenario. At the end of turn, the screen is focused on the Lich King for a
second, but nothing happens. It is impossible to complete the level, because
you cannot kill the Lich. Did I get the objective wrong?
_______________________________________________________
Reply to this item at:
<http://gna.org/bugs/?10052>
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