URL:
  <http://gna.org/bugs/?10058>

                 Summary: Start of scenario saves are always invalid and a
cause of disconnection in MP
                 Project: Battle for Wesnoth
            Submitted by: rhuvaen
            Submitted on: Wednesday 09/26/2007 at 21:24
                Category: Bug
                Severity: 4 - Important
                Priority: 7 - High
              Item Group: Multiplayer
                  Status: None
                 Privacy: Public
             Assigned to: None
        Originator Email: 
             Open/Closed: Open
         Discussion Lock: Any
                 Release: 1.3.8
        Operating System: debian

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Details:

Trying to host a game from a start of scenario save in multiplayer causes the
host client to disconnect with the message:

"The scenario is invalid because it has no sides."

That happens whether the player has the campaign installed locally or not.

The question is: how is this supposed to work? A start of scenario save for
the network player (who might not have the scenario installed) isn't going to
be much use, in any case.

For the host who has the scenario available, these saves should work, or they
should be disabled in MP altogether.



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File Attachments:


-------------------------------------------------------
Date: Wednesday 09/26/2007 at 21:24  Name: Elf_War_1_-_Broken_Pact  Size:
60kB   By: rhuvaen
Start of Scenario Save (Elf War 1 - it's the second scenario because the
campaign starts with scenario 0)
<http://gna.org/bugs/download.php?file_id=2991>

    _______________________________________________________

Reply to this item at:

  <http://gna.org/bugs/?10058>

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