Update of bug #10154 (project wesnoth):
Status: None => Fixed
Assigned to: None => sapient
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Follow-up Comment #2:
That's not a crash, it's an assertion failure, which is a perfectly
reasonable thing to do when you attempt something illogical in debug mode.
However, since this can also be triggered by [allow_undo] in WML Events, I
felt I should go ahead and print an error log and allow the game to continue
instead.
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