Update of bug #10154 (project wesnoth):

                  Status:                    None => Fixed                  
             Assigned to:                    None => sapient                

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Follow-up Comment #2:

That's not a crash, it's an assertion failure, which is a perfectly
reasonable thing to do when you attempt something illogical in debug mode.
However, since this can also be triggered by [allow_undo] in WML Events, I
felt I should go ahead and print an error log and allow the game to continue
instead.

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Reply to this item at:

  <http://gna.org/bugs/?10154>

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