URL:
<http://gna.org/bugs/?10351>
Summary: Assassin's attacks use wrong sound and animation
Project: Battle for Wesnoth
Submitted by: beetlenaut
Submitted on: Saturday 11/17/2007 at 20:05
Category: Bug
Severity: 2 - Minor
Priority: 5 - Normal
Item Group: Units
Status: None
Privacy: Public
Assigned to: None
Originator Email:
Open/Closed: Open
Discussion Lock: Any
Release: 1.3.10
Operating System: Linux
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Details:
Usually, the Assassin's mele attack uses the sound and animation for it's
ranged attack. It's ranged attack has no sound or animation at all. I say,
"usually," because sometimes you get a mixture of the two animations during a
single mele attack.
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<http://gna.org/bugs/?10351>
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