Follow-up Comment #4, bug #10311 (project wesnoth):

It doesn't look like a proper gdb backtrace. This what I'd get by issuing an
interrupt and querying a backtrace in the mainmenu screen:

#0  0x00002ac09d4c05c1 in nanosleep () from /lib64/libpthread.so.0
#1  0x00002ac09d271a34 in SDL_Delay () from /usr/lib64/libSDL-1.2.so.0
#2  0x00000000004ea9ad in display::delay (this=0xc38b00, milliseconds=20) at
display.cpp:1078
#3  0x000000000073d2a2 in gui::show_title ([EMAIL PROTECTED],
[EMAIL PROTECTED]) at titlescreen.cpp:469
#4  0x000000000052f87c in play_game (argc=2, argv=0x7fff0e117a88) at
game.cpp:2077
#5  0x000000000052fe82 in main (argc=2, argv=0x7fff0e117a88) at
game.cpp:2152
(gdb) 

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