Messages by Date
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2016/11/22
[Wesnoth-bugs] [bug #25332] Texts including alphanumeric or symbol are not displayed in help when language is Japanese or Chinese.
Hironori Fujimoto
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2016/11/21
[Wesnoth-bugs] [bug #25332] Texts including alphanumeric or symbol are not displayed in help when language is Japanese or Chinese.
Wedge009
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2016/11/21
[Wesnoth-bugs] [bug #25332] Texts including alphanumeric or symbol are not displayed in help when language is Japanese or Chinese.
Wedge009
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2016/11/21
[Wesnoth-bugs] [bug #25332] Texts including alphanumeric or symbol are not displayed in help when language is Japanese or Chinese.
Wedge009
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2016/11/21
[Wesnoth-bugs] [bug #25334] Stack overflow / segmentation fault on viewing Help in Japanese
Wedge009
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2016/11/21
[Wesnoth-bugs] [bug #25334] Stack overflow / segmentation fault on viewing Help in Japanese
Wedge009
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2016/11/21
[Wesnoth-bugs] [bug #25322] movement/resistance tooltips missing in unit preview panel widget
Wedge009
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2016/11/21
[Wesnoth-bugs] [bug #25332] Texts including alphanumeric or symbol are not displayed in help when language is Japanese or Chinese.
Hironori Fujimoto
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2016/11/21
[Wesnoth-bugs] [bug #25332] Texts including alphanumeric or symbol are not displayed in help when language is Japanese or Chinese.
Hironori Fujimoto
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2016/11/21
[Wesnoth-bugs] [bug #24700] Timer settings not remembered on Configure Game screen
SigurdFireDragon
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2016/11/21
[Wesnoth-bugs] [bug #22335] Options collision that prevents values from being initialized as variables
SigurdFireDragon
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2016/11/21
[Wesnoth-bugs] [bug #25323] segfault after showing message about errors in an add-on
Daniel
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2016/11/21
[Wesnoth-bugs] [bug #25323] segfault after showing message about errors in an add-on
Daniel
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2016/11/21
[Wesnoth-bugs] [bug #25323] segfault after showing message about errors in an add-on
Matthias Krüger
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2016/11/20
[Wesnoth-bugs] [bug #25323] segfault after showing message about errors in an add-on
Severin Glöckner
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2016/11/20
[Wesnoth-bugs] [bug #25317] Add a lua interface for the unit preview panel dialog.
Daniel
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2016/11/20
[Wesnoth-bugs] [bug #25322] movement/resistance tooltips missing in unit preview panel widget
Daniel
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2016/11/19
[Wesnoth-bugs] [bug #25321] choose-game-to-load-screen with very long scenario name
Severin Glöckner
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2016/11/19
[Wesnoth-bugs] [bug #25320] Statistics Dialog: To less place for scenario name
Severin Glöckner
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2016/11/19
[Wesnoth-bugs] [bug #25320] Statistics Dialog: To less place for scenario name
Severin Glöckner
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2016/11/19
[Wesnoth-bugs] [bug #25317] Add a lua interface for the unit preview panel dialog.
Daniel
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2016/11/18
[Wesnoth-bugs] [bug #25311] UTBS(New units): Infinite Kalehs
Lari Nieminen
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2016/11/17
[Wesnoth-bugs] [bug #25311] UTBS(New units): Infinite Kalehs
Hunter Hintz
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2016/11/17
[Wesnoth-bugs] [bug #25311] UTBS(New units): Infinite Kalehs
Hunter Hintz
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2016/11/17
[Wesnoth-bugs] [bug #25311] UTBS(New units): Infinite Kalehs
Hunter Hintz
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2016/11/17
[Wesnoth-bugs] [bug #25311] UTBS(New units): Infinite Kalehs
Hunter Hintz
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2016/11/17
[Wesnoth-bugs] [bug #25310] don't show random leader option if the faction has only one possible leader
Daniel
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2016/11/16
[Wesnoth-bugs] [bug #25290] Game crashes when exiting the loadingscreen îna unusual way
Daniel
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2016/11/16
[Wesnoth-bugs] [bug #25290] Game crashes when exiting the loadingscreen îna unusual way
Daniel
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2016/11/16
[Wesnoth-bugs] [bug #25290] Game crashes when exiting the loadingscreen îna unusual way
Charles Dang
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2016/11/15
[Wesnoth-bugs] [bug #25299] UTBS/Performance: unit movement over shroud is laggy
Severin Glöckner
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2016/11/15
[Wesnoth-bugs] [bug #25303] workspace switching in fullscreen mode
Severin Glöckner
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2016/11/15
[Wesnoth-bugs] [bug #25299] UTBS/Performance: unit movement over shroud is laggy
Daniel
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2016/11/14
[Wesnoth-bugs] [bug #25299] UTBS/Performance: unit movement over shroud is laggy
Severin Glöckner
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2016/11/14
[Wesnoth-bugs] [bug #25299] UTBS/Performance: unit movement over shroud is laggy
Daniel
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2016/11/14
[Wesnoth-bugs] [bug #25299] UTBS/Performance: unit movement over shroud is laggy
Daniel
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2016/11/14
[Wesnoth-bugs] [bug #24986] KDE5: compositing with OpenGL breaks after closing wesnoth.
Wedge009
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2016/11/14
[Wesnoth-bugs] [bug #24984] KDE5: wesnoth startup problem with fullscreen mode
Severin Glöckner
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2016/11/14
[Wesnoth-bugs] [bug #25299] UTBS/Performance: unit movement over shroud is laggy
Severin Glöckner
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2016/11/14
[Wesnoth-bugs] [bug #24986] KDE5: compositing with OpenGL breaks after closing wesnoth.
Severin Glöckner
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2016/11/14
[Wesnoth-bugs] [bug #25285] crash starting campaign
Daniel
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2016/11/13
[Wesnoth-bugs] [bug #24789] travis c++14 build failing
Charles Dang
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2016/11/13
[Wesnoth-bugs] [bug #25293] Image Not Found for minimap icons when using large font size
Wedge009
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2016/11/13
[Wesnoth-bugs] [bug #25292] Crash when viewing in-game Help with large font size.
Wedge009
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2016/11/13
[Wesnoth-bugs] [bug #25292] Crash when viewing in-game Help with large font size.
Inky
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2016/11/13
[Wesnoth-bugs] [bug #25292] Crash when viewing in-game Help with large font size.
Wedge009
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2016/11/13
[Wesnoth-bugs] [bug #25288] Crash if wesnoth resolution is higher than desktop resolution.
Wedge009
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2016/11/13
[Wesnoth-bugs] [bug #24986] KDE5: compositing with OpenGL breaks after closing wesnoth.
Wedge009
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2016/11/13
[Wesnoth-bugs] [bug #25285] crash starting campaign
Wedge009
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2016/11/13
[Wesnoth-bugs] [bug #25291] translations - alignment is sometimes shown translated, sometimes not
Wedge009
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2016/11/13
[Wesnoth-bugs] [bug #25291] translations - alignment is sometimes shown translated, sometimes not
Daniel
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2016/11/13
[Wesnoth-bugs] [bug #25288] Crash if wesnoth resolution is higher than desktop resolution.
Severin Glöckner
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2016/11/12
[Wesnoth-bugs] [bug #25293] Image Not Found for minimap icons when using large font size
Inky
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2016/11/12
[Wesnoth-bugs] [bug #25292] Crash when viewing in-game Help with large font size.
Inky
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2016/11/12
[Wesnoth-bugs] [bug #25291] translations - alignment is sometimes shown translated, sometimes not
Severin Glöckner
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2016/11/12
[Wesnoth-bugs] [bug #25290] Game crashes when exiting the loadingscreen îna unusual way
Daniel
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2016/11/12
[Wesnoth-bugs] [bug #25288] Crash if wesnoth resolution is higher than desktop resolution.
Daniel
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2016/11/12
[Wesnoth-bugs] [bug #25288] Crash if wesnoth resolution is higher than desktop resolution.
Severin Glöckner
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2016/11/12
[Wesnoth-bugs] [bug #25286] editor: quit dialog sometimes buggy
Matthias Krüger
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2016/11/12
[Wesnoth-bugs] [bug #25285] crash starting campaign
Matthias Krüger
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2016/11/12
[Wesnoth-bugs] [bug #25283] Elvish archer sprite changes to orcish assassin sprite when attacking
Wedge009
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2016/11/12
[Wesnoth-bugs] [bug #25283] Elvish archer sprite changes to orcish assassin sprite when attacking
Inky
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2016/11/11
[Wesnoth-bugs] [bug #25283] Elvish archer sprite changes to orcish assassin sprite when attacking
Wedge009
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2016/11/11
[Wesnoth-bugs] [bug #25283] Elvish archer sprite changes to orcish assassin sprite when attacking
Inky
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2016/11/11
[Wesnoth-bugs] [bug #25283] Elvish archer sprite changes to orcish assassin sprite when attacking
Wedge009
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2016/11/11
[Wesnoth-bugs] [bug #23670] Language settings not persistent after exit BfW
Wedge009
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2016/11/11
[Wesnoth-bugs] [bug #25283] Elvish archer sprite changes to orcish assassin sprite when attacking
Inky
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2016/11/10
[Wesnoth-bugs] [bug #25277] assertion failure: future move + shroud + planning mode
Daniel
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2016/11/10
[Wesnoth-bugs] [bug #25277] assertion failure: future move + shroud + planning mode
Matthias Krüger
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2016/11/10
[Wesnoth-bugs] [bug #25277] assertion failure: future move + shroud + planning mode
Daniel
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2016/11/09
[Wesnoth-bugs] [bug #25277] assertion failure: future move + shroud + planning mode
Matthias Krüger
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2016/11/08
[Wesnoth-bugs] [patch #3527] Add quick switch button for recruit/recall
Ignacio R. Morelle
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2016/11/08
[Wesnoth-bugs] [bug #20337] Green fonts tone on Linux Mint 13
Ignacio R. Morelle
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2016/11/08
[Wesnoth-bugs] [bug #22991] No 64-bit build
C.W. Betts
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2016/11/07
[Wesnoth-bugs] [bug #23639] Activating/deactivating modifications is done via a confusing extra button
Charles Dang
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2016/11/07
[Wesnoth-bugs] [bug #22324] team name in turn dialog untranslateable since save id is used
Wedge009
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2016/11/07
[Wesnoth-bugs] [bug #25271] Lobby shows host multiple times for guest
Wedge009
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2016/11/07
[Wesnoth-bugs] [bug #22991] No 64-bit build
Charles Dang
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2016/11/07
[Wesnoth-bugs] [bug #25271] Lobby shows host multiple times for guest
Charles Dang
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2016/11/07
[Wesnoth-bugs] [bug #25266] Save load dialog appears collapsed
Charles Dang
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2016/11/07
[Wesnoth-bugs] [bug #25266] Save load dialog appears collapsed
Charles
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2016/11/07
[Wesnoth-bugs] [bug #25258] Enemy moves "in advance" are visible by hovering over the unit sometimes
ToBeFree
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2016/11/07
[Wesnoth-bugs] [bug #18866] Beach images misaligned
Lari Nieminen
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2016/11/07
[Wesnoth-bugs] [bug #23852] Game crashes when using invalid conditional tags
Daniel
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2016/11/07
[Wesnoth-bugs] [bug #23608] UBSAN: findings while playing tutorial
Wedge009
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2016/11/07
[Wesnoth-bugs] [bug #22028] Crashing Titlescreen with an empty background
Wedge009
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2016/11/07
[Wesnoth-bugs] [bug #21928] "enemy unit sighted!" announcement plays during replays
Wedge009
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2016/11/07
[Wesnoth-bugs] [bug #20352] Assertion failure line 631 of src/whiteboard/side_actions.cpp line 631, done via planning mode
Wedge009
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2016/11/07
[Wesnoth-bugs] [bug #25227] assertion failure when normal/planned moves conflict
Wedge009
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2016/11/07
[Wesnoth-bugs] [bug #19704] Deactivating Use new lobby interface doesn't switch back to the old one
Wedge009
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2016/11/07
[Wesnoth-bugs] [bug #17498] Text layout is broken
Wedge009
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2016/11/07
[Wesnoth-bugs] [bug #15758] Horizontal lines drawn when objectives dialog displays
Charles Dang
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2016/11/07
[Wesnoth-bugs] [bug #15894] (new) MP Lobby - Text no longer selectable.
Wedge009
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2016/11/07
[Wesnoth-bugs] [bug #15780] Do not reset music when returning to the starting screen by closing a dialog
Charles Dang
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2016/11/07
[Wesnoth-bugs] [bug #25266] Save load dialog appears collapsed
Wedge009
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2016/11/07
[Wesnoth-bugs] [bug #25271] Lobby shows host multiple times for guest
Wedge009
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2016/11/07
[Wesnoth-bugs] [bug #22945] Poison stopping/curing explanation slightly confusing
Charles Dang
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2016/11/07
[Wesnoth-bugs] [bug #23021] AI leaders in MP no longer have names
Wedge009
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2016/11/07
[Wesnoth-bugs] [bug #22335] Options collision that prevents values from being initialized as variables
Charles Dang
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2016/11/07
[Wesnoth-bugs] [bug #24846] Segfault when exiting editor
Wedge009
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2016/11/07
[Wesnoth-bugs] [bug #13041] Glitch when a submerged unit stands on an [item]
Wedge009
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2016/11/07
[Wesnoth-bugs] [bug #13041] Glitch when a submerged unit stands on an [item]
Wedge009
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2016/11/07
[Wesnoth-bugs] [bug #14487] unicode text not rendering properly in menus and dialogs
Wedge009
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2016/11/07
[Wesnoth-bugs] [bug #25087] create game: error: Image doesn't fit on canvas
Charles Dang
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2016/11/07
[Wesnoth-bugs] [bug #25087] create game: error: Image doesn't fit on canvas
Wedge009
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2016/11/07
[Wesnoth-bugs] [bug #25112] ai vs ai game, experimental AI recruits nothing, humans recruit drakes, SNAFU
Wedge009
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2016/11/07
[Wesnoth-bugs] [bug #22327] transitions castle to cave wall not working
Charles Dang
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2016/11/07
[Wesnoth-bugs] [bug #24622] Keyboard shortcuts don't work on non-QWERTY keyboard
Wedge009
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2016/11/07
[Wesnoth-bugs] [bug #24202] Wesnoth does not exist on the panel
Wedge009
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2016/11/07
[Wesnoth-bugs] [bug #24180] Recall list has an upper limit of about 30 units
Wedge009
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2016/11/07
[Wesnoth-bugs] [bug #23682] Wesnoth flashes from lobby to game tutorial midst writing a whisper
Wedge009
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2016/11/07
[Wesnoth-bugs] [bug #23645] LoW scenario3 bugged in local mp
Wedge009
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2016/11/07
[Wesnoth-bugs] [bug #23579] save/reload process corrupts team_name
Wedge009
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2016/11/07
[Wesnoth-bugs] [bug #14300] in game chat gets blurry on small maps, refresh command cleans it up.
Wedge009
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2016/11/07
[Wesnoth-bugs] [bug #20388] Can't type non-latin characters in chat and other text inputs
Wedge009
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2016/11/07
[Wesnoth-bugs] [bug #19742] "mandatory WML child missing yet untested for, please report" on trying to reload a stuck/saved "deep shrine"game on MP
Wedge009
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2016/11/07
[Wesnoth-bugs] [bug #19247] when toggling fullscreen gnome-shell overview is shown
Wedge009
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2016/11/07
[Wesnoth-bugs] [bug #18867] Some units' images get pushed under mountains' images when defending on mountains
Wedge009
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2016/11/07
[Wesnoth-bugs] [bug #18269] Quick loading in mp campaigns messes up side info
Wedge009
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2016/11/07
[Wesnoth-bugs] [bug #23235] Resizing window makes buttons in cut scenes unclickable
Wedge009
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2016/11/07
[Wesnoth-bugs] [bug #24210] Duplicate scons check
Charles Dang
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2016/11/07
[Wesnoth-bugs] [bug #23247] Missing: Terrain Modifiers in help (from title screen)
Wedge009
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2016/11/07
[Wesnoth-bugs] [bug #23019] Mounted units incorrectly scaled in recruit list
Wedge009
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2016/11/07
[Wesnoth-bugs] [bug #22368] Wrong unit sprite displayed.
Wedge009
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2016/11/07
[Wesnoth-bugs] [bug #21662] maximizing window causes portrait to cover message text
Wedge009
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2016/11/07
[Wesnoth-bugs] [bug #21156] Flicker after loading an MP campaign
Wedge009
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2016/11/07
[Wesnoth-bugs] [bug #20245] Status table "scenario settings" shows leader id's
Wedge009
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2016/11/07
[Wesnoth-bugs] [bug #19215] Random maps made with 1.9.13 are shown as having been created under 1.9.5+svn
Wedge009
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2016/11/07
[Wesnoth-bugs] [bug #18868] Hotkeys now go by qwerty layout, and not what is set in Windows
Wedge009
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2016/11/07
[Wesnoth-bugs] [bug #23732] Change map file extension
Charles Dang
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2016/11/07
[Wesnoth-bugs] [bug #25218] UB when TOD progresses
Charles Dang
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2016/11/07
[Wesnoth-bugs] [bug #25155] editor: division by zero/FPE/crash when clicking on minimap of resized map
Charles Dang
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2016/11/07
[Wesnoth-bugs] [bug #25204] use after free when advancing unit in test scenario
Charles Dang
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2016/11/07
[Wesnoth-bugs] [bug #25139] UtBS lua error in final scenario
Charles Dang
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2016/11/07
[Wesnoth-bugs] [bug #25156] no keep generated in SoF Gathering Materials
Charles Dang
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2016/11/07
[Wesnoth-bugs] [bug #25164] SoF: Caverns of Flame - lua error at end
Charles Dang
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2016/11/07
[Wesnoth-bugs] [bug #25192] reference binding to nullpointer when clicking unit recruited in planning mode
Charles Dang
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2016/11/07
[Wesnoth-bugs] [bug #25123] TRoW: ANL: Lua error for AI
Charles Dang
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2016/11/07
[Wesnoth-bugs] [bug #25131] [move_unit] check_passability=no doesn't work
Charles Dang
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2016/11/07
[Wesnoth-bugs] [bug #25106] assertion failure when shroud/FoW update undelayed
Charles Dang
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2016/11/07
[Wesnoth-bugs] [bug #25096] heap use after free when "reset to beginning" test map save replay
Charles Dang
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2016/11/07
[Wesnoth-bugs] [bug #25097] heap buffer overflow when using planning mode
Charles Dang
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2016/11/07
[Wesnoth-bugs] [bug #25086] bunch of problems with (almost) empty maps; UB/hang/crash when terminating
Charles Dang
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2016/11/07
[Wesnoth-bugs] [bug #25094] heap-use-after-free in test scenario (wesnoth -t)
Charles Dang
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2016/11/07
[Wesnoth-bugs] [bug #25095] wesnoth -t: "reload & exec lua code" segfaults
Charles Dang
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2016/11/07
[Wesnoth-bugs] [bug #25089] editor: buffer overflow while expanding map
Charles Dang
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2016/11/07
[Wesnoth-bugs] [bug #25060] undoing recalls lead to wrong statistics
Charles Dang
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2016/11/07
[Wesnoth-bugs] [bug #25077] memleak in wesnoth help
Charles Dang
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2016/11/07
[Wesnoth-bugs] [bug #25082] UB in tutorial start
Charles Dang
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2016/11/07
[Wesnoth-bugs] [bug #25079] UB in font code
Charles Dang
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2016/11/07
[Wesnoth-bugs] [bug #25026] SIGSEGV when scripted event occurs and Wesnoth window is not visible
Charles Dang
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2016/11/07
[Wesnoth-bugs] [bug #25005] EI - Northern Outpost SP no outlaws appear
Charles Dang
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2016/11/07
[Wesnoth-bugs] [bug #25021] Experimental Lobby: Closing whisper tab results in exception / segmentation fault
Charles Dang
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2016/11/07
[Wesnoth-bugs] [bug #25074] Shavian English date formatting is incorrect and causes crashes
Charles Dang
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2016/11/07
[Wesnoth-bugs] [bug #24976] Unit list not focused when pressing recruit hotkey
Charles Dang
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2016/11/07
[Wesnoth-bugs] [bug #24955] When add-ons are downloaded, the dialogs do not disappear properly
Charles Dang
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2016/11/07
[Wesnoth-bugs] [bug #24967] loadgame list empty on low resolutions.
Charles Dang
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2016/11/07
[Wesnoth-bugs] [bug #24954] Eastern Invasion: Outlaws won't appear in 05_Northern Outpost
Charles Dang
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2016/11/07
[Wesnoth-bugs] [bug #24978] Wrong number of hits for swarm attack in attack window
Charles Dang
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2016/11/07
[Wesnoth-bugs] [bug #24988] scrollbar in attack dialog
Charles Dang
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2016/11/07
[Wesnoth-bugs] [bug #24952] Unstored unit is slowed when recalled
Charles Dang
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2016/11/07
[Wesnoth-bugs] [bug #24933] hotkeys list cannot be sorted by hotkey
Charles Dang
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2016/11/07
[Wesnoth-bugs] [bug #24951] Delfador's Memoirs Scenario 9 issues
Charles Dang
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2016/11/07
[Wesnoth-bugs] [bug #24928] Loading start of Legend of Wesmere: Human Alliance save file results in a crash
Charles Dang
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2016/11/07
[Wesnoth-bugs] [bug #24925] [1.13] Change Difficulty checkbox doesn't work when loading from within game
Charles Dang
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2016/11/07
[Wesnoth-bugs] [bug #24927] Load game dialogue does not show file summary for several languages
Charles Dang
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2016/11/07
[Wesnoth-bugs] [bug #24926] [1.13] Change Difficulty option should be greyed out for turn saves
Charles Dang
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2016/11/07
[Wesnoth-bugs] [bug #24780] Load Game dialog layout issues with a small number of saves
Charles Dang
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2016/11/07
[Wesnoth-bugs] [bug #24923] Recruit & Recall empty list message not showing
Charles Dang
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2016/11/07
[Wesnoth-bugs] [bug #24819] Using the unit placement feature in the scenario creator of the map editor on Mac results in a game crash
Charles Dang
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2016/11/07
[Wesnoth-bugs] [bug #24924] Leadership ability shown excessively in Recall Dialog
Charles Dang
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2016/11/07
[Wesnoth-bugs] [bug #24896] LoW - Human Alliance experience and recall reset
Charles Dang
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2016/11/07
[Wesnoth-bugs] [bug #24703] New Recruit Dialog - clipping of unit panel stats if recruit list is too short.
Charles Dang
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2016/11/07
[Wesnoth-bugs] [bug #24728] typing in lobby's games filter also echoes to chat box
Charles Dang
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2016/11/07
[Wesnoth-bugs] [bug #24698] Entering some lua commands in the console resets view to the top
Charles Dang
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2016/11/07
[Wesnoth-bugs] [bug #24553] Graphical issues at the start of campaign story scenes
Charles Dang
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2016/11/07
[Wesnoth-bugs] [bug #24517] Load map dialog should have shortcut to game data
Charles Dang
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2016/11/07
[Wesnoth-bugs] [bug #24548] lua error from message.lua
Charles Dang
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2016/11/07
[Wesnoth-bugs] [bug #24502] UB showing unit description in 'help'
Charles Dang
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2016/11/07
[Wesnoth-bugs] [bug #24499] editor: memleaks
Charles Dang
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2016/11/07
[Wesnoth-bugs] [bug #24512] Multiplayer is broken after attempting to load SP save as MP game
Charles Dang
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2016/11/07
[Wesnoth-bugs] [bug #24481] lobby's games filter input slow and choppy
Charles Dang
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2016/11/07
[Wesnoth-bugs] [bug #24448] Killing Erlornas in AOI S5 with debug doesn't trigger die event
Charles Dang
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2016/11/07
[Wesnoth-bugs] [bug #24428] Inconsistent transparency on credits screen
Charles Dang
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2016/11/07
[Wesnoth-bugs] [bug #24164] Demote halos toggle to Advanced Preferences
Charles Dang
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2016/11/07
[Wesnoth-bugs] [bug #24388] Giant & Regular Mudcrawler not showing elemental trait in Help
Charles Dang
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2016/11/07
[Wesnoth-bugs] [bug #24437] "Name of Game" bleeds onto "Player/Type" label when leaving/entering the app
Charles Dang
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2016/11/07
[Wesnoth-bugs] [bug #24022] Crash on Quit Scenario With Planned Recruits Present
Charles Dang
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2016/11/07
[Wesnoth-bugs] [bug #23734] Bugs in sp confgure screen
Charles Dang
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2016/11/07
[Wesnoth-bugs] [bug #23909] SDL2 Colour Cursors broken on ATI/AMD GPUs under Linux
Charles Dang
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2016/11/07
[Wesnoth-bugs] [bug #23739] [event] in [side] doesn't work
Charles Dang
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2016/11/07
[Wesnoth-bugs] [bug #23720] AI units with 0/0 moves will not attack adjacent enemies
Charles Dang
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2016/11/07
[Wesnoth-bugs] [bug #22176] GUI2 tooltips may cause map labels and chat lines to be drawn over a GUI2 dialog
Charles Dang
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2016/11/07
[Wesnoth-bugs] [bug #22820] GUI2 menus and context menus
Charles Dang
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2016/11/07
[Wesnoth-bugs] [bug #21648] Pango/Cairo (GUI2) font rendering with ClearType on Windows
Charles Dang
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2016/11/07
[Wesnoth-bugs] [bug #22206] Tunnel problem causes lua errors, and bad surprise for the player
Charles Dang
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2016/11/07
[Wesnoth-bugs] [bug #22179] [disable] weapon special is ignored by AI
Charles Dang
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2016/11/07
[Wesnoth-bugs] [bug #20861] Modifications
Charles Dang
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2016/11/07
[Wesnoth-bugs] [bug #21016] Map Editor map choosing window
Charles Dang
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2016/11/07
[Wesnoth-bugs] [bug #18683] Leader sprite is missing in the load game dialog
Charles Dang