URL:
  <http://gna.org/bugs/?10738>

                 Summary: getting a [story] image to NOT scale
                 Project: Battle for Wesnoth
            Submitted by: turin
            Submitted on: Friday 01/11/2008 at 18:42
                Category: Feature Request
                Severity: 3 - Normal
                Priority: 5 - Normal
              Item Group: WML
                  Status: None
                 Privacy: Public
             Assigned to: None
        Originator Email: 
             Open/Closed: Open
         Discussion Lock: Any
                 Release: 1.3.13+svn
        Operating System: all

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Details:

It seems to me that the scaling of background images in [part] of [story]
tags looks really, really bad. Not on all images, mind you (it works great
for the default HttT stuff) - but on, for example, maps, it looks rather bad.
One of the major problems is that the labels get blurred. Plus it IMO looks
rather ugly to have bars of black at the top but nothing on the sides (as
happens with the ratio of the image is different from the ratio of the game
window).

So, I was hoping it could be made possible to have the map centered on a
black background, like the maps used to be done, rather than blown up to the
size of the window. Obviously, once this was done images overlaid on the
blackground (like the DOTS and CROSSES) wouldn't have their coordinates
stretched to fit the BG...

I imagine it would be done with something like
[story]
    [part]
        story=blah
        background=story/image.png
        stretched=no
    [/part]
[/story]
with stretched= defaulting to yes.





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