URL:
<http://gna.org/bugs/?10738>
Summary: getting a [story] image to NOT scale
Project: Battle for Wesnoth
Submitted by: turin
Submitted on: Friday 01/11/2008 at 18:42
Category: Feature Request
Severity: 3 - Normal
Priority: 5 - Normal
Item Group: WML
Status: None
Privacy: Public
Assigned to: None
Originator Email:
Open/Closed: Open
Discussion Lock: Any
Release: 1.3.13+svn
Operating System: all
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Details:
It seems to me that the scaling of background images in [part] of [story]
tags looks really, really bad. Not on all images, mind you (it works great
for the default HttT stuff) - but on, for example, maps, it looks rather bad.
One of the major problems is that the labels get blurred. Plus it IMO looks
rather ugly to have bars of black at the top but nothing on the sides (as
happens with the ratio of the image is different from the ratio of the game
window).
So, I was hoping it could be made possible to have the map centered on a
black background, like the maps used to be done, rather than blown up to the
size of the window. Obviously, once this was done images overlaid on the
blackground (like the DOTS and CROSSES) wouldn't have their coordinates
stretched to fit the BG...
I imagine it would be done with something like
[story]
[part]
story=blah
background=story/image.png
stretched=no
[/part]
[/story]
with stretched= defaulting to yes.
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<http://gna.org/bugs/?10738>
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