URL:
  <http://gna.org/bugs/?10739>

                 Summary: levels ended through [endlevel]s in die [event]s
result in no experience for kill
                 Project: Battle for Wesnoth
            Submitted by: turin
            Submitted on: Friday 01/11/2008 at 19:49
                Category: Bug
                Severity: 4 - Important
                Priority: 5 - Normal
              Item Group: WML
                  Status: None
                 Privacy: Public
             Assigned to: None
        Originator Email: 
             Open/Closed: Open
         Discussion Lock: Any
                 Release: 1.3.13+svn
        Operating System: debian

    _______________________________________________________

Details:

I keep getting a problem where, when a unit kills the final enemy leader, he
gets no experience for the kill. This problem goes away when I take out the
code

[event]
    name=die
    [filter]
        THE ENEMY LEADER
    [/filter]
    ...
    [endlevel]
        result=victory
    [/endlevel]
[/event]

It seems, then, that ending a level with [endlevel] stops everything that was
happening with regards to the kill.

I suspect this is a problem with the implementation of FR #10392. The whole
point I was trying to make was not just that the scenario writer should be
able to force the death animation to take place, though that's useful, but
that the scenario writer should have access to a point _before_ the death
actually takes place, and access to a point _after_ it - it kind of defeats
the purpose if the actual death + experience-giving + possible-level-up
doesn't occur until after the "die" event.

Sorry if that came off as asshole-ish (probably did), I just want to make
sure I'm understood clearly...

Incidentally, do tell me if it's improper form to file bug reports for
problems not present in any released versions of the game. AFAIK it isn't.




    _______________________________________________________

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