Update of bug #10739 (project wesnoth):
Status: In Progress => Ready For Test
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Follow-up Comment #5:
I fixed this one to work but XP giving and advance_unit hapens after die
event. Giving XP earlier would be painful to code because of OOS problems
with unstore.
I did catch end_level events in attack handling code. Exception is thrown
again when attack is completely over.
I also made replaying catch end_level around attack. I don't know if it
should be caught in other places too. There is possibility of MP campaign
problems if not all replay is handled before end_level.
commit #22908
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