Update of bug #10926 (project wesnoth):
Severity: 3 - Normal => 4 - Important
Item Group: None => None of the others
Status: None => Confirmed
Operating System: Linux => All
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Follow-up Comment #1:
We've seen this problem before in bug #8814 and bug #9517. It's a systemic
problem in the C++ code. The unit kill within a die event invalidates all
iterators over the unit map. The problem is, we don't know where all of
those are...
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