URL:
  <http://gna.org/patch/?967>

                 Summary: for python AIs: wraps raise_user_interact() and
adds a function to test a possible move.
                 Project: Battle for Wesnoth
            Submitted by: mesilliac
            Submitted on: Tuesday 02/05/2008 at 00:10
                Priority: 5 - Normal
                  Status: None
                 Privacy: Public
             Assigned to: None
        Originator Email: 
             Open/Closed: Open
         Discussion Lock: Any

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Details:

Wrapping raise_user_interact() allows python AIs to avoid locking up the UI
if they spend a long time calculating something without running any wesnoth
functions.

For the test_move function I added, I mainly just copied some code from
move_unit, and from attack_statistics for the temporary unit placement. It
takes two locations: the location to move from and the location to move to;
and returns the wrapped enemy srcdst and dstsrc move_maps that would apply if
the unit at 'from' were to move there.

It's necessary if the AI wants to account properly for its changed zone of
control from a potential move.

I haven't really written much C++ before, so I might have done something
stupid... but I have been running my AI fine with the patch applied, and have
tested these as much as I can.



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File Attachments:


-------------------------------------------------------
Date: Tuesday 02/05/2008 at 00:10  Name: ai_python.diff  Size: 4kB   By:
mesilliac
patch to ai_python.cpp and ai_python.hpp to add raise_user_interface() and
test_move()
<http://gna.org/patch/download.php?file_id=3736>

    _______________________________________________________

Reply to this item at:

  <http://gna.org/patch/?967>

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