Follow-up Comment #2, bug #10964 (project wesnoth):
ok, here is a patch that heavily instruments the movement code
please run wesnoth with the test scenario, wait it to start then move one
unit (whichever you want) with its whole movement span, then leave wesnoth
without moving any other units
make sure to redirect stdout which will be very prolific
make sure that turbo is not activated
please repeat and post two outputs with buggy movement and two outputs with
normal movements.
if you can't reproduce either normal or buggy movement with the patch apply,
please only apply the part on unit_display.cpp which should probably be
enough
thx a lot for your help
(file #3746)
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Additional Item Attachment:
File name: patch_uso.patch Size:1 KB
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