URL:
  <http://gna.org/bugs/?11033>

                 Summary: Unnecessary delays during gameplay
                 Project: Battle for Wesnoth
            Submitted by: uso
            Submitted on: Sunday 02/10/2008 at 21:31
                Category: Bug
                Severity: 3 - Normal
                Priority: 5 - Normal
              Item Group: User Interface
                  Status: None
                 Privacy: Public
             Assigned to: None
        Originator Email: 
             Open/Closed: Open
         Discussion Lock: Any
                 Release: 1.3.15+svn
        Operating System: Linux

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Details:

There are some unnecessary delays in (or between?) animations which makes the
gameplay in 1.3 less fluent than in 1.2. These are mostly small delays and
hard to describe verbally. But as I have spotted a quite clear one now it's
time to add this bug :). Watch a ghost after it has killed an enemy. There's
a 4 second time period after the enemy died where nothing happens (and you
also cannot do anything in the UI) beside the ghost shows you its back and
wobbles up and down. After the 4 seconds it turns again to show you its front
(in a jump, which also looks rather ugly) and the games can go on.




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