URL:
<http://gna.org/bugs/?11033>
Summary: Unnecessary delays during gameplay
Project: Battle for Wesnoth
Submitted by: uso
Submitted on: Sunday 02/10/2008 at 21:31
Category: Bug
Severity: 3 - Normal
Priority: 5 - Normal
Item Group: User Interface
Status: None
Privacy: Public
Assigned to: None
Originator Email:
Open/Closed: Open
Discussion Lock: Any
Release: 1.3.15+svn
Operating System: Linux
_______________________________________________________
Details:
There are some unnecessary delays in (or between?) animations which makes the
gameplay in 1.3 less fluent than in 1.2. These are mostly small delays and
hard to describe verbally. But as I have spotted a quite clear one now it's
time to add this bug :). Watch a ghost after it has killed an enemy. There's
a 4 second time period after the enemy died where nothing happens (and you
also cannot do anything in the UI) beside the ghost shows you its back and
wobbles up and down. After the 4 seconds it turns again to show you its front
(in a jump, which also looks rather ugly) and the games can go on.
_______________________________________________________
Reply to this item at:
<http://gna.org/bugs/?11033>
_______________________________________________
Message sent via/by Gna!
http://gna.org/
_______________________________________________
Wesnoth-bugs mailing list
[email protected]
https://mail.gna.org/listinfo/wesnoth-bugs