URL:
<http://gna.org/bugs/?11094>
Summary: MP Campaigns: segfault in linger mode / shroud
update
Project: Battle for Wesnoth
Submitted by: rhuvaen
Submitted on: Montag 18.02.2008 um 18:52
Category: None
Severity: 3 - Normal
Priority: 5 - Normal
Item Group: None
Status: None
Privacy: Public
Assigned to: None
Originator Email:
Open/Closed: Open
Discussion Lock: Any
Release: 1.3.16+svn
Operating System: debian
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Details:
I'm getting a segfault on entering linger mode in a scenario that switches
one sides' leader at the end.
I've attached a zipfile of the current state of the MP Campaign Tests I'm
using - it happens at the end of scenario 2.
Here's the backtrace:
Program received signal SIGSEGV, Segmentation fault.
[Switching to Thread -1217640768 (LWP 15818)]
0x080aec55 in std::fill<std::_Bit_iterator, bool> ()
(gdb) bt
#0 0x080aec55 in std::fill<std::_Bit_iterator, bool> ()
#1 0x082beb99 in team::shroud_map::reset ()
#2 0x08084f9e in recalculate_fog ()
#3 0x0828be50 in playsingle_controller::after_human_turn ()
#4 0x082882d9 in playmp_controller::after_human_turn ()
#5 0x08287cb5 in playmp_controller::linger ()
#6 0x0826fc60 in playmp_scenario ()
#7 0x082724fc in play_game ()
#8 0x08203f72 in enter_create_mode ()
#9 0x08204346 in mp::start_server ()
#10 0x0805dbf9 in (anonymous namespace)::game_controller::play_multiplayer
()
#11 0x0806aa7e in play_game ()
#12 0x0806b7f6 in main ()
_______________________________________________________
File Attachments:
-------------------------------------------------------
Date: Montag 18.02.2008 um 18:52 Name: MP_Campaigns_Test.zip Size: 10kB
By: rhuvaen
current testing version of MP campaigns tests
<http://gna.org/bugs/download.php?file_id=3847>
_______________________________________________________
Reply to this item at:
<http://gna.org/bugs/?11094>
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