URL:
  <http://gna.org/bugs/?11094>

                 Summary: MP Campaigns: segfault in linger mode / shroud
update
                 Project: Battle for Wesnoth
            Submitted by: rhuvaen
            Submitted on: Montag 18.02.2008 um 18:52
                Category: None
                Severity: 3 - Normal
                Priority: 5 - Normal
              Item Group: None
                  Status: None
                 Privacy: Public
             Assigned to: None
        Originator Email: 
             Open/Closed: Open
         Discussion Lock: Any
                 Release: 1.3.16+svn
        Operating System: debian

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Details:

I'm getting a segfault on entering linger mode in a scenario that switches
one sides' leader at the end.

I've attached a zipfile of the current state of the MP Campaign Tests I'm
using - it happens at the end of scenario 2.

Here's the backtrace:
Program received signal SIGSEGV, Segmentation fault.
[Switching to Thread -1217640768 (LWP 15818)]
0x080aec55 in std::fill<std::_Bit_iterator, bool> ()
(gdb) bt
#0  0x080aec55 in std::fill<std::_Bit_iterator, bool> ()
#1  0x082beb99 in team::shroud_map::reset ()
#2  0x08084f9e in recalculate_fog ()
#3  0x0828be50 in playsingle_controller::after_human_turn ()
#4  0x082882d9 in playmp_controller::after_human_turn ()
#5  0x08287cb5 in playmp_controller::linger ()
#6  0x0826fc60 in playmp_scenario ()
#7  0x082724fc in play_game ()
#8  0x08203f72 in enter_create_mode ()
#9  0x08204346 in mp::start_server ()
#10 0x0805dbf9 in (anonymous namespace)::game_controller::play_multiplayer
()
#11 0x0806aa7e in play_game ()
#12 0x0806b7f6 in main ()




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File Attachments:


-------------------------------------------------------
Date: Montag 18.02.2008 um 18:52  Name: MP_Campaigns_Test.zip  Size: 10kB  
By: rhuvaen
current testing version of MP campaigns tests
<http://gna.org/bugs/download.php?file_id=3847>

    _______________________________________________________

Reply to this item at:

  <http://gna.org/bugs/?11094>

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