Update of bug #11094 (project wesnoth):
Severity: 4 - Important => 3 - Normal
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Follow-up Comment #2:
Okay, I found the WML part that causes this. It's an object that's supposed
to make one of the player leaders immobile.
If I comment out these lines (from scen 2), the crash doesn't happen:
# make leader in labs immobile
# [object]
# [filter]
# x,y=1,7
# [/filter]
# silent=yes
# duration=level
# [effect]
# apply_to=movement_costs
# replace=true
# [movement_costs]
# castle=99
# [/movement_costs]
# [/effect]
# [/object]
I'm reducing the severity to normal (since it is a rather specific problem).
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<http://gna.org/bugs/?11094>
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