URL:
<http://gna.org/bugs/?11105>
Summary: [endlevel] not working when triggered on a
networked client in mp campaigns
Project: Battle for Wesnoth
Submitted by: rhuvaen
Submitted on: Mittwoch 20.02.2008 um 14:43
Category: Bug
Severity: 3 - Normal
Priority: 5 - Normal
Item Group: Multiplayer
Status: None
Privacy: Public
Assigned to: None
Originator Email:
Open/Closed: Open
Discussion Lock: Any
Release: 1.3.18
Operating System: debian linux
_______________________________________________________
Details:
- when a player client triggers [endlevel] in, for instance, a moveto event,
all other clients including host never get moved into linger mode / end
scenario (the triggering client does)
- neither the player nor the host can proceed at that point
- when the player then quits, the host gets the result message and can
proceed
Test this by using the Test Campaign (link below), and end the first scenario
by moving a network client leader onto the boat.
http://www.wesnoth.org/forum/download.php?id=20570
_______________________________________________________
Reply to this item at:
<http://gna.org/bugs/?11105>
_______________________________________________
Nachricht geschickt von/durch Gna!
http://gna.org/
_______________________________________________
Wesnoth-bugs mailing list
[email protected]
https://mail.gna.org/listinfo/wesnoth-bugs