URL:
<http://gna.org/task/?5772>
Summary: [endlevel] not working when triggered on a
networked client
Project: Battle for Wesnoth
Submitted by: rhuvaen
Submitted on: Mittwoch 20.02.2008 um 14:41
Category: Multiplayer
Should Start On: Mittwoch 20.02.2008 um 00:00
Should be Finished on: Mittwoch 20.02.2008 um 00:00
Priority: 5 - Normal
Status: None
Privacy: Public
Percent Complete: 0%
Assigned to: None
Open/Closed: Open
Discussion Lock: Any
Effort: 0.00
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Details:
- when a player client triggers [endlevel] in, for instance, a moveto event,
all other clients including host never get moved into linger mode / end
scenario (the triggering client does)
- neither the player nor the host can proceed at that point
- when the player then quits, the host gets the result message and can
proceed
Test this by using the Test Campaign (link below), and end the first scenario
by moving a network client leader onto the boat.
http://www.wesnoth.org/forum/download.php?id=20570
_______________________________________________________
Reply to this item at:
<http://gna.org/task/?5772>
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