URL:
  <http://gna.org/task/?5772>

                 Summary: [endlevel] not working when triggered on a
networked client
                 Project: Battle for Wesnoth
            Submitted by: rhuvaen
            Submitted on: Mittwoch 20.02.2008 um 14:41
                Category: Multiplayer
         Should Start On: Mittwoch 20.02.2008 um 00:00
   Should be Finished on: Mittwoch 20.02.2008 um 00:00
                Priority: 5 - Normal
                  Status: None
                 Privacy: Public
        Percent Complete: 0%
             Assigned to: None
             Open/Closed: Open
         Discussion Lock: Any
                  Effort: 0.00

    _______________________________________________________

Details:

- when a player client triggers [endlevel] in, for instance, a moveto event,
all other clients including host never get moved into linger mode / end
scenario (the triggering client does)

- neither the player nor the host can proceed at that point

- when the player then quits, the host gets the result message and can
proceed

Test this by using the Test Campaign (link below), and end the first scenario
by moving a network client leader onto the boat.

http://www.wesnoth.org/forum/download.php?id=20570




    _______________________________________________________

Reply to this item at:

  <http://gna.org/task/?5772>

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