URL:
  <http://gna.org/bugs/?11170>

                 Summary: sound buffer adjustment segmentation fault
                 Project: Battle for Wesnoth
            Submitted by: None
            Submitted on: Wednesday 02/27/2008 at 15:03 CET
                Category: Bug
                Severity: 3 - Normal
                Priority: 5 - Normal
              Item Group: Sound and music
                  Status: None
                 Privacy: Public
             Assigned to: None
        Originator Email: [EMAIL PROTECTED]
             Open/Closed: Open
         Discussion Lock: Any
                 Release: 1.3.18
        Operating System: Debian lenny

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Details:

When you try to adjust the sound buffer to a lower or higher value the game
exits with a segmentation fault.

I used wesnoth 1.3.18 
I compiled from source with gcc 4.2.3
I'm using SDL library 1.2.13
I'm using Debian Lenny, kernel 2.6.22-3-k7 on i386 architecture

the detailed error with the strace output is attached 



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File Attachments:


-------------------------------------------------------
Date: Wednesday 02/27/2008 at 15:03 CET  Name: sndbuff_bug  Size: 2kB   By:
None

<http://gna.org/bugs/download.php?file_id=3877>

    _______________________________________________________

Reply to this item at:

  <http://gna.org/bugs/?11170>

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