URL:
<http://gna.org/bugs/?11170>
Summary: sound buffer adjustment segmentation fault
Project: Battle for Wesnoth
Submitted by: None
Submitted on: Wednesday 02/27/2008 at 15:03 CET
Category: Bug
Severity: 3 - Normal
Priority: 5 - Normal
Item Group: Sound and music
Status: None
Privacy: Public
Assigned to: None
Originator Email: [EMAIL PROTECTED]
Open/Closed: Open
Discussion Lock: Any
Release: 1.3.18
Operating System: Debian lenny
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Details:
When you try to adjust the sound buffer to a lower or higher value the game
exits with a segmentation fault.
I used wesnoth 1.3.18
I compiled from source with gcc 4.2.3
I'm using SDL library 1.2.13
I'm using Debian Lenny, kernel 2.6.22-3-k7 on i386 architecture
the detailed error with the strace output is attached
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File Attachments:
-------------------------------------------------------
Date: Wednesday 02/27/2008 at 15:03 CET Name: sndbuff_bug Size: 2kB By:
None
<http://gna.org/bugs/download.php?file_id=3877>
_______________________________________________________
Reply to this item at:
<http://gna.org/bugs/?11170>
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