wesnoth-bugs
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[Wesnoth-bugs] [bug #24923] Recruit & Recall empty list message not showing
Charles Dang
[Wesnoth-bugs] [bug #24923] Recruit & Recall empty list message not showing
Charles Dang
[Wesnoth-bugs] [bug #24923] Recruit & Recall empty list message not showing
Wedge009
[Wesnoth-bugs] [bug #24923] Recruit & Recall empty list message not showing
Charles Dang
[Wesnoth-bugs] [bug #24923] Recruit & Recall empty list message not showing
SigurdFireDragon
[Wesnoth-bugs] [bug #24923] Recruit & Recall empty list message not showing
Charles Dang
[Wesnoth-bugs] [bug #24924] Leadership ability shown excessively in Recall Dialog
SigurdFireDragon
[Wesnoth-bugs] [bug #24924] Leadership ability shown excessively in Recall Dialog
Charles Dang
[Wesnoth-bugs] [bug #23909] SDL2 Colour Cursors broken on ATI/AMD GPUs under Linux
Charles Dang
[Wesnoth-bugs] [bug #23909] SDL2 Colour Cursors broken on ATI/AMD GPUs under Linux
J Tyne
[Wesnoth-bugs] [bug #23909] SDL2 Colour Cursors broken on ATI/AMD GPUs under Linux
Wedge009
[Wesnoth-bugs] [bug #23909] SDL2 Colour Cursors broken on ATI/AMD GPUs under Linux
Charles Dang
[Wesnoth-bugs] [bug #23909] SDL2 Colour Cursors broken on ATI/AMD GPUs under Linux
Andreas Löf
[Wesnoth-bugs] [bug #23909] SDL2 Colour Cursors broken on ATI/AMD GPUs under Linux
Wedge009
[Wesnoth-bugs] [bug #23909] SDL2 Colour Cursors broken on ATI/AMD GPUs under Linux
Charles Dang
[Wesnoth-bugs] [bug #24916] Title music continues to play when loading saves
Charles Dang
[Wesnoth-bugs] [bug #24916] Title music continues to play when loading saves
Inky
[Wesnoth-bugs] [bug #24922] [1.13.5] extra text appears in Create Game dialog
Charles Dang
[Wesnoth-bugs] [bug #24925] [1.13] Change Difficulty checkbox doesn't work when loading from within game
Charles Dang
[Wesnoth-bugs] [bug #24925] [1.13] Change Difficulty checkbox doesn't work when loading from within game
Charles Dang
[Wesnoth-bugs] [bug #24915] 1.13.5 Flashing before story screens
Charles Dang
[Wesnoth-bugs] [bug #24926] [1.13] Change Difficulty option should be greyed out for turn saves
Inky
[Wesnoth-bugs] [bug #24926] [1.13] Change Difficulty option should be greyed out for turn saves
Charles Dang
[Wesnoth-bugs] [bug #24919] [1.13] graphical issue with mounted and drake moving animations
Inky
[Wesnoth-bugs] [bug #24919] [1.13] graphical issue with mounted and drake moving animations
Charles Dang
[Wesnoth-bugs] [bug #24919] [1.13] graphical issue with mounted and drake moving animations
Wedge009
[Wesnoth-bugs] [bug #24918] [1.13] hotkey issue with 'b' and 'volume up/f9'
Inky
[Wesnoth-bugs] [bug #24918] [1.13] hotkey issue with 'b' and 'volume up/f9'
Wedge009
[Wesnoth-bugs] [bug #24918] [1.13] hotkey issue with 'b' and 'volume up/f9'
Wedge009
[Wesnoth-bugs] [bug #24918] [1.13] hotkey issue with 'b' and 'volume up/f9'
Wedge009
[Wesnoth-bugs] [bug #24918] [1.13] hotkey issue with 'b' and 'volume up/f9'
Inky
[Wesnoth-bugs] [bug #24918] [1.13] hotkey issue with 'b' and 'volume up/f9'
Inky
[Wesnoth-bugs] [bug #24917] [1.13.5] Mousing over tooltips in preferences also cause labels to display
Inky
[Wesnoth-bugs] [bug #24917] [1.13.5] Mousing over tooltips in preferences also cause labels to display
Charles Dang
[Wesnoth-bugs] [bug #24914] 1.13.5 Mage of Light illuminates halo issue
Inky
[Wesnoth-bugs] [bug #24914] 1.13.5 Mage of Light illuminates halo issue
Wedge009
[Wesnoth-bugs] [bug #24914] 1.13.5 Mage of Light illuminates halo issue
Wedge009
[Wesnoth-bugs] [bug #24388] Giant & Regular Mudcrawler not showing elemental trait in Help
SigurdFireDragon
[Wesnoth-bugs] [bug #24388] Giant & Regular Mudcrawler not showing elemental trait in Help
SigurdFireDragon
[Wesnoth-bugs] [bug #24388] Giant & Regular Mudcrawler not showing elemental trait in Help
Charles Dang
[Wesnoth-bugs] [bug #19414] The active hex tile is not updated correctly
Charles Dang
[Wesnoth-bugs] [bug #19237] A dialog is not resized with the BfW's window
Charles Dang
[Wesnoth-bugs] [bug #18204] Redrawing of the screen fails to remove old elements such as old cursor position
Charles Dang
[Wesnoth-bugs] [bug #17358] Mouse Cursor Paints Black Boxes on Dialog Graphics
Charles Dang
[Wesnoth-bugs] [bug #16934] sometimes unreadable text (rectangles) on windows; solvable by rebooting
Charles Dang
[Wesnoth-bugs] [bug #17982] Make [delay] change according to acceleration
Charles Dang
[Wesnoth-bugs] [bug #16376] Drawing errors in Game Lobbey when toggling fullscreen
Charles Dang
[Wesnoth-bugs] [bug #8483] Unit terrain defence %s not available in help from title screen
Charles Dang
[Wesnoth-bugs] [bug #20052] Initiialization for Lua AI new Syntax
Celtic Minstrel
[Wesnoth-bugs] [bug #21294] undocumented "backwards compatability" code silently strips out custom ais
Celtic Minstrel
[Wesnoth-bugs] [bug #20979] Obsolete SDL causes fullscreen to be inaccessible.
Charles Dang
[Wesnoth-bugs] [bug #22777] add a "pixel art friendly" scaling algorithm for zooming in on sprites
Celtic Minstrel
[Wesnoth-bugs] [bug #22855] floating point emulation unit test failing, with g++ 4.9
Celtic Minstrel
[Wesnoth-bugs] [bug #24897] Using Lua Console from Inspect is Sluggish
SigurdFireDragon
[Wesnoth-bugs] [bug #24897] Using Lua Console from Inspect is Sluggish
Charles Dang
[Wesnoth-bugs] [bug #24897] Using Lua Console from Inspect is Sluggish
Charles Dang
[Wesnoth-bugs] [bug #24897] Using Lua Console from Inspect is Sluggish
Charles Dang
[Wesnoth-bugs] [bug #24897] Using Lua Console from Inspect is Sluggish
SigurdFireDragon
[Wesnoth-bugs] [bug #24897] Using Lua Console from Inspect is Sluggish
SigurdFireDragon
[Wesnoth-bugs] [bug #24897] Using Lua Console from Inspect is Sluggish
Charles Dang
[Wesnoth-bugs] [bug #24896] LoW - Human Alliance experience and recall reset
Chris C
[Wesnoth-bugs] [bug #24896] LoW - Human Alliance experience and recall reset
Wedge009
[Wesnoth-bugs] [bug #24896] LoW - Human Alliance experience and recall reset
Daniel
[Wesnoth-bugs] [bug #24896] LoW - Human Alliance experience and recall reset
Wedge009
[Wesnoth-bugs] [bug #24896] LoW - Human Alliance experience and recall reset
Chris C
[Wesnoth-bugs] [bug #24896] LoW - Human Alliance experience and recall reset
Daniel
[Wesnoth-bugs] [bug #24896] LoW - Human Alliance experience and recall reset
Daniel
[Wesnoth-bugs] [bug #24896] LoW - Human Alliance experience and recall reset
Wedge009
[Wesnoth-bugs] [bug #24896] LoW - Human Alliance experience and recall reset
Wedge009
[Wesnoth-bugs] [bug #24896] LoW - Human Alliance experience and recall reset
Charles Dang
[Wesnoth-bugs] [bug #24896] LoW - Human Alliance experience and recall reset
Charles Dang
[Wesnoth-bugs] [bug #24887] Alignment not being translated in unit sidebar
B. Lipka
[Wesnoth-bugs] [bug #24887] Alignment not being translated in unit sidebar
Wedge009
[Wesnoth-bugs] [bug #24887] Alignment not being translated in unit sidebar
Daniel
[Wesnoth-bugs] [bug #23287] Small tweak to traits description format
Bär Halberkamp
[Wesnoth-bugs] [bug #23287] Small tweak to traits description format
Bär Halberkamp
[Wesnoth-bugs] [bug #23628] Cannot use DejaVu Sans Mono in GUI2 dialogs on Apple OS X
ancestral
[Wesnoth-bugs] [bug #23628] Cannot use DejaVu Sans Mono in GUI2 dialogs on Apple OS X
Charles Dang
[Wesnoth-bugs] [bug #24893] Crash on start up
Markus
[Wesnoth-bugs] [bug #24893] Crash on start up
Charles Dang
[Wesnoth-bugs] [bug #24893] Crash on start up
Markus
[Wesnoth-bugs] [bug #24893] Crash on start up
Charles Dang
[Wesnoth-bugs] [bug #24893] Crash on start up
Markus
[Wesnoth-bugs] [bug #24893] Crash on start up
Charles Dang
[Wesnoth-bugs] [bug #23560] Text is written in Helvetica instead of Deja Vu Sans
ancestral
[Wesnoth-bugs] [bug #23560] Text is written in Helvetica instead of Deja Vu Sans
ancestral
[Wesnoth-bugs] [task #7991] Data Export #56 (bugs)
Timotei
[Wesnoth-bugs] [bug #22570] addon manager description
Daniel
[Wesnoth-bugs] [bug #22570] addon manager description
Daniel
[Wesnoth-bugs] [bug #22570] addon manager description
Charles Dang
[Wesnoth-bugs] [bug #21971] possible visual glitch of terrains on 2p - Hornshark Island
Daniel
[Wesnoth-bugs] [bug #13511] LOW--orcs find the heroes too readily in "The Chief Must Die"
Daniel
[Wesnoth-bugs] [bug #15718] Rapid screen movement during AI turns
Daniel
[Wesnoth-bugs] [bug #20327] WML configuration of hex field size not working
Daniel
[Wesnoth-bugs] [bug #15803] Meta tags for maps
Daniel
[Wesnoth-bugs] [bug #21965] mp server has trouble with "local player" option in campaigns
Daniel
[Wesnoth-bugs] [bug #4154] The one hosting a game should be able to name local players.
Daniel
[Wesnoth-bugs] [bug #18868] Hotkeys now go by qwerty layout, and not what is set in Windows
Daniel
[Wesnoth-bugs] [bug #18868] Hotkeys now go by qwerty layout, and not what is set in Windows
SigurdFireDragon
[Wesnoth-bugs] [bug #18868] Hotkeys now go by qwerty layout, and not what is set in Windows
Wedge009
[Wesnoth-bugs] [bug #18933] Player needs a way to access unit specific recall/recruit lists
Daniel
[Wesnoth-bugs] [bug #19530] Make select and fill tools more useful in the map editor
Daniel
[Wesnoth-bugs] [bug #22918] mp server (the simple_wml class) cannot handle translated strings
Daniel
[Wesnoth-bugs] [bug #24864] Campaign use of random maps causes crash
SigurdFireDragon
[Wesnoth-bugs] [bug #24864] Campaign use of random maps causes crash
SigurdFireDragon
[Wesnoth-bugs] [bug #24864] Campaign use of random maps causes crash
Daniel
[Wesnoth-bugs] [bug #24864] Campaign use of random maps causes crash
Charles Dang
[Wesnoth-bugs] [bug #24864] Campaign use of random maps causes crash
Celtic Minstrel
[Wesnoth-bugs] [bug #24864] Campaign use of random maps causes crash
SigurdFireDragon
[Wesnoth-bugs] [bug #24864] Campaign use of random maps causes crash
Celtic Minstrel
[Wesnoth-bugs] [bug #24864] Campaign use of random maps causes crash
Celtic Minstrel
[Wesnoth-bugs] [bug #24864] Campaign use of random maps causes crash
Daniel
[Wesnoth-bugs] [bug #24864] Campaign use of random maps causes crash
Celtic Minstrel
[Wesnoth-bugs] [bug #24864] Campaign use of random maps causes crash
Daniel
[Wesnoth-bugs] [bug #16107] [modify_side][ai]ai_algorithm= doesn't work
Celtic Minstrel
[Wesnoth-bugs] [bug #16107] [modify_side][ai]ai_algorithm= doesn't work
Celtic Minstrel
[Wesnoth-bugs] [bug #16107] [modify_side][ai]ai_algorithm= doesn't work
Celtic Minstrel
[Wesnoth-bugs] [bug #22176] GUI2 tooltips may cause map labels and chat lines to be drawn over a GUI2 dialog
Wedge009
[Wesnoth-bugs] [bug #22176] GUI2 tooltips may cause map labels and chat lines to be drawn over a GUI2 dialog
Jyrki Vesterinen
[Wesnoth-bugs] [bug #22176] GUI2 tooltips may cause map labels and chat lines to be drawn over a GUI2 dialog
Charles Dang
[Wesnoth-bugs] [bug #22176] GUI2 tooltips may cause map labels and chat lines to be drawn over a GUI2 dialog
Charles Dang
[Wesnoth-bugs] [bug #23203] Crash when Music Change and/or Playing Sound of Attack
Charles Dang
[Wesnoth-bugs] [bug #23203] Crash when Music Change and/or Playing Sound of Attack
Ignacio R. Morelle
[Wesnoth-bugs] [bug #24853] Ghazi/Shuja/Khalid missing {SOUND:SLOW}
Severin Glöckner
[Wesnoth-bugs] [bug #24853] Ghazi/Shuja/Khalid missing {SOUND:SLOW}
Charles Dang
[Wesnoth-bugs] [bug #24853] Ghazi/Shuja/Khalid missing {SOUND:SLOW}
Lari Nieminen
[Wesnoth-bugs] [bug #24853] Ghazi/Shuja/Khalid missing {SOUND:SLOW}
Severin Glöckner
[Wesnoth-bugs] [bug #24853] Ghazi/Shuja/Khalid missing {SOUND:SLOW}
Lari Nieminen
[Wesnoth-bugs] [bug #24850] unsynced victory event compability issue
Daniel
[Wesnoth-bugs] [bug #24850] unsynced victory event compability issue
Daniel
[Wesnoth-bugs] [bug #24850] unsynced victory event compability issue
Daniel
[Wesnoth-bugs] [bug #24850] unsynced victory event compability issue
Charles Dang
[Wesnoth-bugs] [bug #23883] Legend of Wesmere: Elvish scouts can advance to horse archers, which are not stored
Wedge009
[Wesnoth-bugs] [bug #23883] Legend of Wesmere: Elvish scouts can advance to horse archers, which are not stored
Wedge009
[Wesnoth-bugs] [bug #24847] When hovering on enemy unit between before camera move, unit stays 'hovered'
Olivier FAURE
[Wesnoth-bugs] [bug #24847] When hovering on enemy unit between before camera move, unit stays 'hovered'
Wedge009
[Wesnoth-bugs] [bug #24846] Segfault when exiting editor
Olivier FAURE
[Wesnoth-bugs] [bug #24846] Segfault when exiting editor
Olivier FAURE
[Wesnoth-bugs] [bug #24846] Segfault when exiting editor
Daniel
[Wesnoth-bugs] [bug #24846] Segfault when exiting editor
Wedge009
[Wesnoth-bugs] [bug #24846] Segfault when exiting editor
B. Lipka
[Wesnoth-bugs] [bug #24846] Segfault when exiting editor
Andreas Löf
[Wesnoth-bugs] [bug #24846] Segfault when exiting editor
Olivier FAURE
[Wesnoth-bugs] [bug #24846] Segfault when exiting editor
Wedge009
[Wesnoth-bugs] [bug #24846] Segfault when exiting editor
Wedge009
[Wesnoth-bugs] [bug #24846] Segfault when exiting editor
Wedge009
[Wesnoth-bugs] [bug #24846] Segfault when exiting editor
Wedge009
[Wesnoth-bugs] [bug #24846] Segfault when exiting editor
Wedge009
[Wesnoth-bugs] [bug #24819] Using the unit placement feature in the scenario creator of the map editor on Mac results in a game crash
Fred
[Wesnoth-bugs] [bug #24819] Using the unit placement feature in the scenario creator of the map editor on Mac results in a game crash
Daniel
[Wesnoth-bugs] [bug #24819] Using the unit placement feature in the scenario creator of the map editor on Mac results in a game crash
Jyrki Vesterinen
[Wesnoth-bugs] [bug #24819] Using the unit placement feature in the scenario creator of the map editor on Mac results in a game crash
Jyrki Vesterinen
[Wesnoth-bugs] [bug #24819] Using the unit placement feature in the scenario creator of the map editor on Mac results in a game crash
Charles Dang
[Wesnoth-bugs] [bug #24789] travis c++14 build failing
Daniel
[Wesnoth-bugs] [bug #24789] travis c++14 build failing
Daniel
[Wesnoth-bugs] [bug #24789] travis c++14 build failing
Charles Dang
[Wesnoth-bugs] [bug #23893] attempt to add an [event] with empty id=, ignoring
Daniel
[Wesnoth-bugs] [bug #24788] make mousewheel actions customizable
Daniel
[Wesnoth-bugs] [bug #24780] Load Game dialog layout issues with a small number of saves
Ignacio R. Morelle
[Wesnoth-bugs] [bug #24780] Load Game dialog layout issues with a small number of saves
Ignacio R. Morelle
[Wesnoth-bugs] [bug #24780] Load Game dialog layout issues with a small number of saves
Charles Dang
[Wesnoth-bugs] [bug #24780] Load Game dialog layout issues with a small number of saves
Charles Dang
[Wesnoth-bugs] [bug #24780] Load Game dialog layout issues with a small number of saves
Charles Dang
[Wesnoth-bugs] [bug #24780] Load Game dialog layout issues with a small number of saves
Wedge009
[Wesnoth-bugs] [bug #24780] Load Game dialog layout issues with a small number of saves
Charles Dang
[Wesnoth-bugs] [bug #24780] Load Game dialog layout issues with a small number of saves
Wedge009
[Wesnoth-bugs] [bug #24780] Load Game dialog layout issues with a small number of saves
Charles Dang
[Wesnoth-bugs] [bug #24780] Load Game dialog layout issues with a small number of saves
Wedge009
[Wesnoth-bugs] [bug #24780] Load Game dialog layout issues with a small number of saves
Alan
[Wesnoth-bugs] [bug #24780] Load Game dialog layout issues with a small number of saves
Wedge009
[Wesnoth-bugs] [bug #24780] Load Game dialog layout issues with a small number of saves
Charles Dang
[Wesnoth-bugs] [bug #21648] Pango/Cairo (GUI2) font rendering with ClearType on Windows
Daniel
[Wesnoth-bugs] [bug #21648] Pango/Cairo (GUI2) font rendering with ClearType on Windows
Wedge009
[Wesnoth-bugs] [bug #21648] Pango/Cairo (GUI2) font rendering with ClearType on Windows
Wedge009
[Wesnoth-bugs] [bug #21648] Pango/Cairo (GUI2) font rendering with ClearType on Windows
Daniel
[Wesnoth-bugs] [bug #21648] Pango/Cairo (GUI2) font rendering with ClearType on Windows
Daniel
[Wesnoth-bugs] [bug #21648] Pango/Cairo (GUI2) font rendering with ClearType on Windows
Charles Dang
[Wesnoth-bugs] [bug #21648] Pango/Cairo (GUI2) font rendering with ClearType on Windows
Wedge009
[Wesnoth-bugs] [bug #21648] Pango/Cairo (GUI2) font rendering with ClearType on Windows
Charles Dang
[Wesnoth-bugs] [bug #21648] Pango/Cairo (GUI2) font rendering with ClearType on Windows
Charles Dang
[Wesnoth-bugs] [task #7985] Data Export #55 (bugs)
Andreas Löf
[Wesnoth-bugs] [bug #24762] editor actions are out of sync after resizing
Daniel
[Wesnoth-bugs] [bug #24762] editor actions are out of sync after resizing
Andreas Löf
[Wesnoth-bugs] [bug #24762] editor actions are out of sync after resizing
Andreas Löf
[Wesnoth-bugs] [bug #24762] editor actions are out of sync after resizing
Charles Dang
[Wesnoth-bugs] [bug #24761] scrolling in the editor palette scrolls the map too
Daniel
[Wesnoth-bugs] [bug #24761] scrolling in the editor palette scrolls the map too
Daniel
[Wesnoth-bugs] [bug #24761] scrolling in the editor palette scrolls the map too
Wedge009
[Wesnoth-bugs] [bug #24761] scrolling in the editor palette scrolls the map too
Daniel
[Wesnoth-bugs] [bug #24758] Add-on manager does not properly show file download progress
Wedge009
[Wesnoth-bugs] [bug #24758] Add-on manager does not properly show file download progress
Sergey Popov
[Wesnoth-bugs] [bug #24758] Add-on manager does not properly show file download progress
Sergey Popov
[Wesnoth-bugs] [bug #24758] Add-on manager does not properly show file download progress
Wedge009
[Wesnoth-bugs] [bug #24758] Add-on manager does not properly show file download progress
Charles Dang
[Wesnoth-bugs] [bug #23083] Addon manager does not properly show file upload progress
Charles Dang
[Wesnoth-bugs] [bug #23083] Addon manager does not properly show file upload progress
Sergey Popov
[Wesnoth-bugs] [bug #22780] Teach wmllint to parse and validate help markup
Elvish_Hunter
[Wesnoth-bugs] [bug #22780] Teach wmllint to parse and validate help markup
Charles Dang
[Wesnoth-bugs] [bug #24743] Pythontools: wesnoth-optipng, unable to compare compressed and original images
Severin Glöckner
[Wesnoth-bugs] [bug #24743] Pythontools: wesnoth-optipng, unable to compare compressed and original images
Ignacio R. Morelle
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