URL:
<http://gna.org/patch/?1021>
Summary: Desaturate road tiles
Project: Battle for Wesnoth
Submitted by: mesilliac
Submitted on: Sunday 03/23/2008 at 03:34
Priority: 5 - Normal
Status: None
Privacy: Public
Assigned to: None
Originator Email:
Open/Closed: Open
Discussion Lock: Any
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Details:
The current road tiles were absurdly saturated because of the old way wesnoth
drew tiles out of movement range (the old way was to desaturate them, so the
road tiles needed a lot of colour for this effect to be visible). It looks
ugly, and always did... but it's no longer necessary.
Here is an updated set. I almost completely desaturated them (there's still a
tiny bit of colour left).
I also tweaked the transitions a bit, and fixed up some tiling artifacts, as
well as brightening the tiles overall and toning down the outlines of the
stones somewhat.
This is kind of silly, as it's not that pretty a texture to begin with, it
just annoyed me THAT much :).
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File Attachments:
-------------------------------------------------------
Date: Sunday 03/23/2008 at 03:34 Name: road.tar.gz Size: 94kB By:
mesilliac
updated "road" tiles
<http://gna.org/patch/download.php?file_id=4031>
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<http://gna.org/patch/?1021>
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