Follow-up Comment #2, bug #11452 (project wesnoth):
There's something badly wrong with the state of the unit_type list at the
point where AI recruitment is done. To see this, load the attached save, run
with
wesnoth --log-info=ai --log-info=config
and look at the many blank ID fields showing up in the recruit logging.
(file #4212)
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Additional Item Attachment:
File name: NR-Stolen_Gold.gz Size:29 KB
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