URL:
  <http://gna.org/bugs/?11452>

                 Summary: Some [ai] settings making the AI not recruit
                 Project: Battle for Wesnoth
            Submitted by: zookeeper
            Submitted on: Monday 07/04/08 at 17:17
                Category: Bug
                Severity: 4 - Important
                Priority: 5 - Normal
              Item Group: Artificial Intelligence
                  Status: None
                 Privacy: Public
             Assigned to: None
        Originator Email: 
             Open/Closed: Open
         Discussion Lock: Any
                 Release: trunk r25597
        Operating System: win xp

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Details:

When an [ai] tag contains both recruitment_ignore_bad_combat=yes and
recruitment_ignore_bad_movement=yes, the AI seems to cease recruiting
altogether. It recruits if either one is present, but not if both of them
are.

This seems to be a very recently introduced bug, since I can reproduce it on
cycholka's r25597 build but not on the earlier r25476 build.

This breaks for instance the Valley of Death in HttT completely.




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