Update of bug #11286 (project wesnoth):

                  Status:                    None => In Progress            
             Assigned to:                    None => alink                  

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Follow-up Comment #2:

I have code which seems working fine for simple cases, but I need more tests
with complex cases to check if the core idea is good (how and when firing all
the sighted events)

>From the code, I think that this bug was already in 1.2. And fixing it may
create new WML events (delayed sighted events). Complex WML will need to be
robust enough to handle it.

If still wanted for 1.5.1, I will commit it tomorow to directly start tests
and reviews.

@ kthakore : Thanks for the test savegame.


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