URL:
<http://gna.org/bugs/?11654>
Summary: Stange situation with teleport feature
Project: Battle for Wesnoth
Submitted by: dret
Submitted on: Wednesday 05/07/08 at 01:23
Category: Bug
Severity: 3 - Normal
Priority: 5 - Normal
Item Group: WML
Status: None
Privacy: Public
Assigned to: None
Originator Email:
Open/Closed: Open
Discussion Lock: Any
Release: 1.4.1
Operating System: win 2000
_______________________________________________________
Details:
Hi to all...
I want to expose a strange situation that take effect using teleport
feature.
I have a [set_menu_item] with possibility for player's leaders to "teleport"
themself around the map.
Scenario is a 1 vs 1 battle (so we have only 2 players)
I used this code:
At first a MACRO to find the coordinates of side leader:
Code:
#define FIND_COO_LEADERS SIDE VAR1 TO_VAR1 VAR2 TO_VAR2
[store_unit]
[filter]
side={SIDE}
canrecruit=yes
[/filter]
kill=no
variable=leader_pos
[/store_unit]
[set_variable]
name={TO_VAR1}
format=$leader_pos.{VAR1}
[/set_variable]
[set_variable]
name={TO_VAR2}
format=$leader_pos.{VAR2}
[/set_variable]
[clear_variable]
name=leader_pos
[/clear_variable]
#enddef
then the code to teleport unit.... into the new location:
Code:
{FIND_COO_LEADERS $side_number x Lx y Ly}
{TELEPORT_UNIT (x,y=$Lx,$Ly side=$side_number canrecruit=yes) $x1 $y1}
{FLOATING_TEXT x,y=$x1,$y1 0,0,255 "BLINK!"}
The teleport event works... PERFECTLY... but something strange happens when
the leader unit is teleported over a village:
If Player 1 leader is teleported on an empty village this become... OWNED by
ENEMY (player 2!)
If Player 2 leader is teleported on an empty village, this last remain the
same... (not owned by any players!!)
Maybe a Wesnoth Bug...???!!!
Thanks!
Bye
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<http://gna.org/bugs/?11654>
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