Follow-up Comment #1, bug #11559 (project wesnoth):

I did animate more the unit by adding leadership (for terror), standing and
recruitmement animations.

You can see the result here :
http://extended-era.svn.sourceforge.net/viewvc/extended-era/trunk/
(ability in abilities/terror.cfg, unit in units/sidhe/Spirit_*)

I still experiment strange things :
* with 1.4.1 :
- When terror is triggered and the unit doesn't not defend the "leadership"
animation is triggered correctly
- When the unit attack or defend and terror is triggered the "leadership"
anim does seem to replace the defend anim (which is IMHO not necessarily a
bad thing)
- When the unit attack or defend and terror is not triggered (ie the
opponnent has a greater level) the "leadership" is not triggered but the
combat takes ages...
- Not directly linked but i have no idea why : levelup takes ages for this
unit

* with 1.4.2 i have the following difference :
- the "leadership" animation never triggers when the unit is attacking or
defending, but the combat always takes ages.
It doesn't really look like an improvement here...

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