Follow-up Comment #2, bug #11424 (project wesnoth):

max_moves and max_hitpoints also have the same problem. Another example of
the bug in WML:

    [event]
        name=new turn
      [store_unit]
         [filter]
            x,y=1,1
         [/filter]
         variable=what
         kill=yes
      [/store_unit]
      
      {DEBUG_MSG "$what.max_moves before"}
      
      {VARIABLE what.max_moves 10}
      
      {DEBUG_MSG "$what.max_moves after"}
      
      [unstore_unit]
         variable=what
      [/unstore_unit]
      
      [store_unit]
         [filter]
            x,y=1,1
         [/filter]
         variable=huh
      [/store_unit]
      
      {DEBUG_MSG "$huh.max_moves again"}

   [/event]

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Reply to this item at:

  <http://gna.org/bugs/?11424>

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